05.10.2019 18:19Eledwen wrote:
That is what I meant, perhaps badly phrased. As said, I am no modder. But I think a mod not only uncapped the levels, but also uncapped the effects of skill levels above 100. I have no idea how that works, but I assumed you could take a look at that mod or ask the modder, maybe they know how to do it in the CK.
Ah, understood. But to my knowledge, I thought the game already allowed you to go over 100 in a skill level with buffs which is the part that I don't get why mine doesn't.
I in the game, I have 110 Enchanting with just skill level, racial bonus and affinity bonus. I get 43% to one of my buffs. If I throw on my gear it goes to 121 Enchanting and that same buff goes to 49%. So I know it is supposed to scale above 100.
But for some reason, the scaling of bound weapons using that simple formula does not. I am also not a modder myself, just kinda figuring this out as I go and really like Enderal and just want to address some of its shortcomings in a fashion I hope I can.
And the complete lack of scaling when it comes to magic skill levels and spells is one that really bugs me. With weapons, armor and shields, they all scale logically.
When it comes to spells, they don't scale at all (Outside of Psionics) they just get cheaper and while that is mostly fine with Elementalism as you are expected to be spamming those spells, when it comes to the stuff you don't spam, it gets completely worthless. And even then, I would prefer a change to the Elementalism enchants to allow for damage scaling as well to help keep up with the melee increases with it.
Then comes Psionics which does scale to a limited extent (But needs to scale with enchants too), we got Conjuration which isn't spammed and doesn't scale at all so putting points into is useless except for going for the Mythic spells. So would like the bound weapon damage to scale with skill level and the duration of the weapons and minions to scale with it as well. Then actually have the fortify Entropy enchant to again boost the damage of the cast spells and not just make it cheaper.
With Mentalism, none of the spells you spam and none of them scale at all either, I would like to turn it into a Cloth armor tree to actually give armor rating based on skill level to round out the armor trees and to give a reason to actually put points into it. Would also like the buffs durations to scale with level as well. The only thing that would scale with it is Spell Ward which honestly is huge mana drain no matter what you do unless you wanted to enchant specifically for it.
With Light Magic, same thing, nothing is spammed and nothing scales. Would like to see the skill level at least either start giving passive regeneration so you don't have to heal or eat as much or a passive reduction in Arcane Fever when using spells and items to the point at 100 Light Magic you are immune to the fever.
Want to see the stuff scale and I want to actually have compelling reasons to put points into a skill and not just memories.