https://sureai.net/forum/viewtopic.php?t=13558
25.02.2019 21:51Meldor wrote: Try opening the console and type in : helpsilence
You'll see some music ID's, type in: removemusic "ID". Just don't remove the tavern music.
Maybe you'll encounter some infinite slience loop and with the removal of the ID's it goes back to normal.
This is really weird, I experimented a bit with OP's and my own saves and found out several things:
Quicksaving during combat on a sound-bugged file (e.g. the one OP provided) and reloading that quicksave reactivates combat music, but a random one will be played.
This can include a combat theme that never plays in that location. Likely the one with which the bug was introduced into the save file?
So it's likely caused by quicksaving/loading during combat.
The random/unfitting battle theme is different for OP and me, mine is "Prey-Beutezug", for me it will also play e.g. in Ark or the Undercity, where it's never supposed to play.
Now it gets a bit more weird.
Reactivating the combat music by that method fixed music (in general) on pre-bug save files for me.
If you reactivate combat music by quicksave/reloading during battle and load another save file (with sound bug) that is NOT in combat, the unfitting combat music will play.
Other music will still not work though.
If you load the exact same (out of combat) save again, it will be silent again.
On sound-bugged files, the sound effects for discovering a new location and level-up don't play in game, but if you quit to main menu it will instantly play there (?)
So it somehow gets queued behind whatever is blocking the regular in-game music I guess?
Can anyone test it it behaves the same way for you guys? I attached 2 save files to this:
- 008: out of combat, right in front of an undiscovered location
- quicksave: in combat
25.02.2019 14:43rtf54 wrote: Removemusic commands didn't work.