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Topic title - Release

https://sureai.net/forum/viewtopic.php?t=1267

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Release - by JasonXtik
Posted: 31.12.2009 21:46
Please can I get an up to date information about the release date? 2010 spring? Summer? Fall? Im not sure what is true because everywhere I look the information is diffirent. Or could you tell me how many percents are allready done of the mod? 90%? Really waiting for this. This is the only reason im installing Oblivion again. Thank you. :D

And happy new year from Finland!
Re: Release - by Hoxyd
Posted: 01.01.2010 14:45
Hey JasonXtik! Happy new year!

The Nehrim release will be between 1. and 2.quarter 2010. But... this is the release time of the German version. We have no idea when the English version comes out. Our internal percent value is 91%. But maybe we are already at 95%.
Re: Release - by JasonXtik
Posted: 01.01.2010 15:42
This is great news! I'v been waiting for this so long and now it's almost ready. How long will the english translation take? Can't wait...

And if there is anything I can help with, just tell me! I'll gladly try to help.
Re: Release - by Hoxyd
Posted: 03.01.2010 11:40
This is great news! I'v been waiting for this so long and now it's almost ready. How long will the english translation take? Can't wait...

And if there is anything I can help with, just tell me! I'll gladly try to help.
The translation will not be in our hands, so i can not say how long it will take.
Re: Release - by Anonimas
Posted: 03.01.2010 15:49
HAPPY NEW YEAR ALL!
I wanted to ask if dual wield combat will be posible on this game?
Re: Release - by JasonXtik
Posted: 03.01.2010 18:51
Yes I was thinking the same. Will it support combat mods like deadly reflexes?
Re: Release - by Anonimas
Posted: 03.01.2010 22:34
I don't think it will support mods because as the creators said it will only have oblivion engine but it will be different game.
But seriously add dual wield combat possibility it would be awesome
Re: Release - by arvisrend
Posted: 03.01.2010 23:48
If I knew it better how exactly the Deadly Reflex mod works, I could say more about its compatibility with Nehrim, but I don't think there will be much trouble (probably some work will be needed, but nothing comparable to writing the mod anew).
As a general rule, I believe that many mods changing stuff will still work with Nehrim after some work in the CS. Exceptions are mods that change the leveling/skilling system (the one in Nehrim is way too different from the one in Oblivion). For instance, if the dual-wielding mods you mention just consist of parry swords declared as shields, then they will surely work - but I already see a number of such parry weapons in the Nehrim.esm ;)
Re: Release - by JasonXtik
Posted: 04.01.2010 17:07
So it is possible to mod nehrim like vanilla oblivion? like build own houses etc.
Re: Release - by Hoxyd
Posted: 04.01.2010 19:32
Yes, definitely. The only difference is, that you have an enormous pool of new assets/objects to use in Nehrim for creating new cool stuff, like houses, quests, etc... so Nehrim is an perfect environment for modding.
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