https://sureai.net/forum/viewtopic.php?t=12412
09.06.2017 04:04Petzi wrote: Honestly, I'm a bit shocked that this wasn't included in the game at release, as it's one of those things that's always seemed like a completely obvious problem to me.
09.06.2017 17:06badgesareus wrote: I think the devs want you to explore Enderal widely. There are hundreds of interesting locations, dungeons, ruins, forts, castles, caves, etc. to encounter, and they want you to do so. If there were roads on the map, some players would simply follow the roads from one place to another, and never get off the beaten path to discover all these other places that the devs spent so much time and effort creating.
I know it is sometimes a challenge trying to figure out how to get from one place to another (as in Skyrim, Gothic 3, and many other RPGs that don't map roads), but some of the most interesting things I've discovered have been when I was thoroughly lost! [this also applies to Nehrim and Arktwend, the predecessors to Enderal.]
answered in the old Q&A:
https://forum.sureai.net/viewtopic.php?t=7011&start=150