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Topic title - types of magic?

https://sureai.net/forum/viewtopic.php?t=11901

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types of magic? - by MacSuibhne
Posted: 01.01.2017 21:16
Looking back over some of my questions I realize they must seem pretty basic. And I always have a new one. But bear with me...maybe some of my questions help other people on the forum ever now and again.

I played all the way through Skyrim and several extension mods without ever resorting to magic...except for one staff ("something-or-other Rose") that produced a "warrior" / daedra to fight for me. I needed it when I was out-gunned or out-numbered.

I don't know if there is similar staff in Enderal but I have recently discovered the "ghost wolf" and the "ancestor" scroll...or spell or whatever. They are very useful when I'm facing three and four enemies at once.

So my question...and I apologize if it is too basic...is what skill do I need to advance and to support this type of magic...since there's about four or five branches of magic and I don't want to learn them all. I'm still going to be warrior type with only as much "magic" as I absolutely need but I'd like to have a backup when things get dicey.

Also if someone can explain about ghost swords and bows etc.? Do they mirror your own actions or operate independently when you're under attack?
Re: types of magic? - by MacSuibhne
Posted: 05.01.2017 16:28
No answer? No one knows?

The reason I ask is that sometimes I try to send my ghost wolf against an enemy but even though my mana is completely replenished, the spell doesn't work. Mt cross hairs turn red/orange.

Why is that? What is happening? I obviously don't understand.
Re: types of magic? - by stuemper
Posted: 05.01.2017 20:04
The summoning spells are from the magic school of "Entropy". If you check the description of it in the heromenu you can see that Entropy is connected to the sinistrope tree. ;)

If your crosshair turns red, then there is some object (or broken navmesh) impeding the casting procress.
Re: types of magic? - by MacSuibhne
Posted: 05.01.2017 21:29
Tilliboy wrote:
The summoning spells are from the magic school of "Entropy". If you check the description of it in the heromenu you can see that Entropy is connected to the sinistrope tree. ;)
So that means I have to give some memory points to the sinistrope tree, or can I get more power for my summonings from a skill book?

If your crosshair turns red, then there is some object (or broken navmesh) impeding the casting procress.
I don't think this is true in my case...although I will look at it more closely....but another poster suggested that trying to throw it too far will cause the red crosshairs.
Re: types of magic? - by stuemper
Posted: 05.01.2017 23:26
You can't really make the summonings stronger, only stay longer. To get better summonings you need to learn better "Summon xyz" spells.
Re: types of magic? - by MacSuibhne
Posted: 07.01.2017 17:02
Tilliboy wrote:
The summoning spells are from the magic school of "Entropy". If you check the description of it in the heromenu you can see that Entropy is connected to the sinistrope tree. ;)

If your crosshair turns red, then there is some object (or broken navmesh) impeding the casting procress.
So, if I just go forward giving all my memory points to warriors skills will I still be able to cast stronger summoning spells or do I need to level up in some branch of magic, too?
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