https://sureai.net/forum/viewtopic.php?t=11806
"The Void" (MQ02): The starling lock puzzle now gives the player different amounts of time depending on the difficulty setting of the game. (At adept, it’s the same timespan as we previously had.)
badgesareus wrote:This shocks me! I think of "adept" as the "normal" level of difficulty that is most commonly played, especially as it is the "default" level of difficulty. So basically, despite all of the complaints about this puzzle, you refuse to change the timespan on adept. I guess your solution is that players having difficulty with this on adept should just dumb down to a lower level of difficulty. That strikes me as a bit arrogant, even more so since this is on the main quest and can't be avoided."The Void" (MQ02): The starling lock puzzle now gives the player different amounts of time depending on the difficulty setting of the game. (At adept, it’s the same timespan as we previously had.)
Sorry but I never had problems with the puzzle what is so hard about it?
it's simply that most of us devs play the game on adept. It's "our difficulty", so to speak. There are no downsides of turning down the difficulty for the puzzle and raising it back up again after that.
badgesareus wrote:If you haven't had a problem with it, then of course you probably wouldn't be searching the forum for solutions. The specific topic has had 1249 views (as of now) so obviously there are many people who find this to be an issue. See http://forum.sureai.net//viewtopic.php? ... 209&t=9943Sorry but I never had problems with the puzzle what is so hard about it?
badgesareus wrote: I suspect that the devs likely have more superior skills in playing Enderal than the average player. This particular puzzle is more about eye/hand coordination which is perhaps not as highly developed in some ordinary players as it is in game developers.
why should it bother you that some other person you will never know will actually use this slider as they wish.
I might note that SureAI seems to feel these timed challenges are vitally necessary in the MQ of their mods, as they also had such in Nehrim (removing the powder kegs from the burning house, flipping the 3 switches in the Erothin palace, etc.)