https://forum.sureai.net/viewtopic.php?t=11806
"The Void" (MQ02): The starling lock puzzle now gives the player different amounts of time depending on the difficulty setting of the game. (At adept, it’s the same timespan as we previously had.)
badgesareus wrote:This shocks me! I think of "adept" as the "normal" level of difficulty that is most commonly played, especially as it is the "default" level of difficulty. So basically, despite all of the complaints about this puzzle, you refuse to change the timespan on adept. I guess your solution is that players having difficulty with this on adept should just dumb down to a lower level of difficulty. That strikes me as a bit arrogant, even more so since this is on the main quest and can't be avoided."The Void" (MQ02): The starling lock puzzle now gives the player different amounts of time depending on the difficulty setting of the game. (At adept, it’s the same timespan as we previously had.)
Sorry but I never had problems with the puzzle what is so hard about it?
it's simply that most of us devs play the game on adept. It's "our difficulty", so to speak. There are no downsides of turning down the difficulty for the puzzle and raising it back up again after that.
badgesareus wrote:If you haven't had a problem with it, then of course you probably wouldn't be searching the forum for solutions. The specific topic has had 1249 views (as of now) so obviously there are many people who find this to be an issue. See http://forum.sureai.net//viewtopic.php? ... 209&t=9943Sorry but I never had problems with the puzzle what is so hard about it?
badgesareus wrote: I suspect that the devs likely have more superior skills in playing Enderal than the average player. This particular puzzle is more about eye/hand coordination which is perhaps not as highly developed in some ordinary players as it is in game developers.
why should it bother you that some other person you will never know will actually use this slider as they wish.
I might note that SureAI seems to feel these timed challenges are vitally necessary in the MQ of their mods, as they also had such in Nehrim (removing the powder kegs from the burning house, flipping the 3 switches in the Erothin palace, etc.)
they didn't fix the issue in the way you like
badgesareus wrote:The point is not that they didn't fix it the way I would like, the point is that, for those playing on the adept level, they did not fix it at all. Telling people who are playing on the adept level that, if they have a problem with this puzzle,to play at a lower level is essentially saying that they do not believe that there is a problem (at the adept level) that needs to be fixed,they didn't fix the issue in the way you like
badgesareus wrote: and their justification for this attitude is that the devs, who created this puzzle and presumably have played it many times knowing what the correct strategy is, didn't have a problem with it. That flies in the face of what appears to be thousands who do have such a problem, which indicates to me that the degree of difficulty of this puzzle at the adept level is not properly balanced with the rest of the game at the adept level. (I am assuming that most of those who read the referenced topic are doing so because of having a problem with it, and most of those are playing at the normal (adept) level.)
15.12.2016 10:11Nicolas Samuel wrote: No, it's not about arrogance - it's simply that most of us devs play the game on adept. It's "our difficulty", so to speak. There are no downsides of turning down the difficulty for the puzzle and raising it back up again after that assurances obsèques. If we were arrogant, we wouldn't have bothered with the fix to begin with.![]()