Zsombi wrote:I really don't understand why can the Player not learn the recipes like spells..
why don't you take care of that?
add recipe coffer in house
copy paste all constructible items as overwrite
replace script, replace player id by the recipe coffer id
now instead of having to have the recipes in your inventory, they just have to be in that coffer
coffer can be replace by a formlist and recipes add to it with the script from spell learning recipe (you take breezhome fully upgradable auto storage script and edit it)
nothing hard either to replace whatever nif the recipe is showing by the armor nif path
if some want alchemy to become crafting skyrim potions
http://imgur.com/a/wgUoP
have renumber enderal potions to skyrim potions, not sure what this will look like with both potions (that's not in that esp, tesedit load with skyrim esm renamed to skyrim0 to edit it directly)
there are other things in that esp, alchemy stuff is in ingredient, furniture, constructible item
edit:forgot the scripts