Hoxyd wrote:Hi Tauntedflail,
of course we are looking constantly for good stuff which could be used in Nehrim. And yes, we really want create an different experience for the players as best as we can, so we use many new resources. At the moment, our mesh folder is 600 megs big and we have not stopped build stuff in. But most of our changes are architecture wise like you said. We have not really experienced the new combat systems. I personal never heard of it. Maybe you could send us some links. But I have to say, that we are not using OBSE in the development process of Nehrim, cause we want make it as easy as possible for new players get into the game.
Hello Hoxyd. Thanks for the swift reply!
It is good news to hear that you at Nehrim still seek to use all the new recourses that come out in the modding community. Thats just what I wanted to hear!
But could you explain to me why you do not use OBSE? Nehrim is going to have its own installation. The files for OBSE could easily be included into this, without any issue. The players would have no more trouble when installing than ever. I do, however, understand that the makers of OBSE do not like their modification to be packaged with other mods - But they know of Nehrim. They know what such a grand project is, and i'm sure would happily let you package it with Nehrim.
Unfortunatly many of the things now achievable that were once thought impossible (such as dual wielding, animations tied to specific weapons, complete UI customisation and so on) have only been made possible with the use of OBSE. Without it, i'm afraid Nehrim cannot do much that other modifications now can.
You mention links. Here are just a few (that I have already mentioned above)
Unecessary Viloence:
http://www.bethsoft.com/bgsforums/index ... l=violence (Deadly reflex also does many things like this but there is no current thread, But I'm sure you've heard of that one)
X-Skills
http://www.bethsoft.com/bgsforums/index ... l=violence (This is the mod which allows all the skills in the UI to be changed.
Mr Siikas resources -
http://www.bethsoft.com/bgsforums/index ... 867695&hl= (He has just released a beautifull set of boats. Also there are his castles and an entire city set that looks like venice, among other things)
I will not post anymore links for now. But if you would like, and if this was helpful - I would be glad to continue updating this thread with new and interesting links to resources that modders release. Things that would be nice for Nehrim to include. I have no problem with doing this, I am on the forums often and could ask many modders building new quests what resources they have to offer and so on. It is up to you.