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Topic title - some fixes

https://forum.sureai.net/viewtopic.php?t=11167

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some fixes - by yatol
Posted: 18.09.2016 00:51
have done some cleaning

http://nsa38.casimages.com/img/2016/09/ ... 628835.jpg
[+]
[00:00] Checking for Errors in [00] Skyrim.esm
[00:05] _00E_A1_WTFSP "Weaweqweq" [SPEL:00033466]
[00:05] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:05] _00E_A2_Sporecrowngas_PoisonEffectL01 "Sporecrown Gas" [SPEL:0006953C]
[00:05] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:06] _00E_A2_GhostwalkGhostAbSP "Ghost Ability" [SPEL:000EEECE]
[00:06] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:06] _00E_A2_GhostwalkGhostProjectileSP "Ghostwalk" [SPEL:000EEED1]
[00:06] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:06] _00E_A2_EldritchBloodAbMarkedVictimSP "Posession" [SPEL:000EEFA5]
[00:06] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:06] _00E_A2_EldritchBloodAbMarkedVictimTargetSP "Posession" [SPEL:000EEFA6]
[00:06] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:10] MGR02Gloves "Mystic Tuning Gloves" [ARMO:00026C3B]
[00:10] ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [000266F2] < Error: Could not be resolved >
[00:12] _00E_NQ05_Map "Map of the Bandit Lairs" [BOOK:0004BBE7]
[00:12] BOOK \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0004BBCD] < Error: Could not be resolved >
[00:30] [NAVI:00000000]
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084B8] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084B1] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084C2] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084DA] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #3 \ Door Ref -> [000084B9] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [0010D369] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084B5] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084B4] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084D2] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #3 \ Door Ref -> [000084B3] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> Found a LAND reference, expected: REFR
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084D4] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [00008526] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084B7] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084D7] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084B2] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084D1] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #3 \ Door Ref -> [000084D0] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> Found a LAND reference, expected: REFR
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084C6] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084D8] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084BA] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000D7623] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084C5] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084BB] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084CC] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084CA] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [00009BD2] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [00083DDA] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> Found a LAND reference, expected: REFR
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084B6] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084BC] < Error: Could not be resolved >
[01:42] [NAVM:001031DB] (in GRUP Cell Temporary Children of UndercityBarracks2BarrackD "Old Camp" [CELL:00102DF2])
[01:42] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [0010D369] < Error: Could not be resolved >
[01:48] [NAVM:000649FA] (in GRUP Cell Temporary Children of 00PaladinCastle01IntRooms "Paladinfestung, Räume" [CELL:00063217])
[01:48] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> Found a LAND reference, expected: REFR
[01:53] [NAVM:00083222] (in GRUP Cell Temporary Children of BDerRoteOchseWohnraum "Red Ox, Living Rooms" [CELL:0008320B])
[01:53] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [00083DDA] < Error: Could not be resolved >
[02:21] [NAVM:000D8272] (in GRUP Cell Temporary Children of [CELL:0002AD13] (in Vyn "Vyn - Enderal" [WRLD:00001D3C] at -19,17))
[02:21] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000D7623] < Error: Could not be resolved >
[02:24] [NAVM:00072626] (in GRUP Cell Temporary Children of MQ03Turm [CELL:000020C2] (in Vyn "Vyn - Enderal" [WRLD:00001D3C] at -11,4))
[02:24] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> Found a LAND reference, expected: REFR
[02:49] [NAVM:00031911] (in GRUP Cell Temporary Children of CapitalCityCastle [CELL:00007A26] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -2,-1))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [00009BD2] < Error: Could not be resolved >
[02:49] [NAVM:00031915] (in GRUP Cell Temporary Children of CapitalCityCastle [CELL:00007A26] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -2,-1))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> Found a LAND reference, expected: REFR
[02:49] [NAVM:00008654] (in GRUP Cell Temporary Children of [CELL:00007A27] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -2,-2))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084BC] < Error: Could not be resolved >
[02:49] [NAVM:000084A5] (in GRUP Cell Temporary Children of CapitalCityMarket [CELL:00007A28] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -2,-3))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084BB] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084CC] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084CA] < Error: Could not be resolved >
[02:49] [NAVM:000084A4] (in GRUP Cell Temporary Children of [CELL:00007C0C] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-1))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084D7] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084B2] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084D1] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #3 \ Door -> [000084D0] < Error: Could not be resolved >
[02:49] [NAVM:000084A8] (in GRUP Cell Temporary Children of CapitalCityCenter [CELL:00007C0D] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-2))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084B1] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084C2] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084DA] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #3 \ Door -> [000084B9] < Error: Could not be resolved >
[02:49] [NAVM:00009AAE] (in GRUP Cell Temporary Children of CapitalCityCenter [CELL:00007C0D] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-2))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084C6] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084D8] < Error: Could not be resolved >
[02:49] [NAVM:00009AAF] (in GRUP Cell Temporary Children of CapitalCityCenter [CELL:00007C0D] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-2))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084BA] < Error: Could not be resolved >
[02:50] [NAVM:00008529] (in GRUP Cell Temporary Children of [CELL:00007C0E] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-3))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084C5] < Error: Could not be resolved >
[02:50] [NAVM:0000D6FE] (in GRUP Cell Temporary Children of [CELL:00007DEF] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -4,-2))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084B5] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084B4] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084D2] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #3 \ Door -> [000084B3] < Error: Could not be resolved >
[02:50] [NAVM:00008528] (in GRUP Cell Temporary Children of [CELL:00007DEF] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -4,-2))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084B6] < Error: Could not be resolved >
[02:50] [NAVM:00008524] (in GRUP Cell Temporary Children of [CELL:00007DF0] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -4,-3))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084B8] < Error: Could not be resolved >
[02:50] [NAVM:000084AB] (in GRUP Cell Temporary Children of [CELL:00007DF0] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -4,-3))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084D4] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [00008526] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084B7] < Error: Could not be resolved >
[03:37] _00E_MQ03_SceneAbgabe [SCEN:00033A5A]
[03:37] SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[03:40] All Done!
[+]
[09/17/2016 - 11:23:44AM] Papyrus log opened (PC)
[09/17/2016 - 11:23:44AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/17/2016 - 11:23:44AM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/17/2016 - 11:23:44AM] Memory page: 256 (min) 512 (max) 76800 (max total)
[09/17/2016 - 11:23:55AM] VM is freezing...
[09/17/2016 - 11:23:55AM] VM is frozen
[09/17/2016 - 11:23:57AM] Reverting game...
[09/17/2016 - 11:23:57AM] Error: Property Myrad on script TIF__0100D6B7 attached to topic info 000753C6 on <NULL quest> cannot be bound because <NULL form> (0009E030) is not the right type
[09/17/2016 - 11:24:16AM] Loading game...
[09/17/2016 - 11:24:16AM] VM is thawing...
[09/17/2016 - 11:24:16AM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[09/17/2016 - 11:24:56AM] Error: Array index 2 is out of range (0-1)
stack:
[ (000C475D)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[09/17/2016 - 11:25:01AM] Error: Array index 3 is out of range (0-2)
stack:
[ (0005C157)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[09/17/2016 - 11:25:13AM] Error: No Spell or Shout passed to HasSpell
stack:
[ (00000014)]._00e_game_talentcontrolsc.HasSpell() - "<native>" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.RemoveSpellCustom() - "_00E_ArmorSetScript.psc" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.AdjustSetBonuses() - "_00E_ArmorSetScript.psc" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.OnEquipped() - "_00E_ArmorSetScript.psc" Line ?
[09/17/2016 - 11:25:13AM] Error: No Spell or Shout passed to HasSpell
stack:
[ (00000014)]._00e_game_talentcontrolsc.HasSpell() - "<native>" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.RemoveSpellCustom() - "_00E_ArmorSetScript.psc" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.AdjustSetBonuses() - "_00E_ArmorSetScript.psc" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.OnEquipped() - "_00E_ArmorSetScript.psc" Line ?
[09/17/2016 - 11:25:24AM] Error: No Spell or Shout passed to HasSpell
stack:
[ (00000014)]._00e_game_talentcontrolsc.HasSpell() - "<native>" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.RemoveSpellCustom() - "_00E_ArmorSetScript.psc" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.AdjustSetBonuses() - "_00E_ArmorSetScript.psc" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.OnUnequipped() - "_00E_ArmorSetScript.psc" Line ?
[09/17/2016 - 11:25:25AM] Error: No Spell or Shout passed to HasSpell
stack:
[ (00000014)]._00e_game_talentcontrolsc.HasSpell() - "<native>" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.RemoveSpellCustom() - "_00E_ArmorSetScript.psc" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.AdjustSetBonuses() - "_00E_ArmorSetScript.psc" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.OnUnequipped() - "_00E_ArmorSetScript.psc" Line ?
[09/17/2016 - 11:26:27AM] VM is freezing...
[09/17/2016 - 11:26:27AM] VM is frozen
[09/17/2016 - 11:26:27AM] Reverting game...
[09/17/2016 - 11:26:27AM] Loading game...
[09/17/2016 - 11:26:28AM] VM is thawing...

that set script no longer spam the log
strings were remade because had to put back some stuff from original skyrim esm
there was some duplicate records that were renumbered (a land, 3 dialogs, some load screens and references)
some empty scripts were compiled to make the things that look for them shut up in the log
etc etc

the enderalfix esp should be useless as it was put in the esm

http://nitroflare.com/view/9959BBA3714736F/skyrim.7z
Re: some fixes - by ratrace
Posted: 18.09.2016 08:07
--- deleted ---
Re: some fixes - by yatol
Posted: 18.09.2016 11:53
said above tesedit remade the strings while i was copy pasting stuff
http://nsa38.casimages.com/img/2016/09/ ... 924590.jpg
http://nsa37.casimages.com/img/2016/09/ ... 604026.jpg

that's the papyrus log you are suppose to have with those scripts, if i didn't forgot any
[+]
[09/18/2016 - 11:22:51AM] Papyrus log opened (PC)
[09/18/2016 - 11:22:51AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/18/2016 - 11:22:51AM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/18/2016 - 11:22:51AM] Memory page: 256 (min) 512 (max) 76800 (max total)
[09/18/2016 - 11:24:09AM] VM is freezing...
[09/18/2016 - 11:24:09AM] VM is frozen
[09/18/2016 - 11:24:11AM] Reverting game...
[09/18/2016 - 11:24:27AM] Loading game...
[09/18/2016 - 11:24:27AM] VM is thawing...
[09/18/2016 - 11:24:27AM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[09/18/2016 - 11:24:45AM] VM is freezing...
[09/18/2016 - 11:24:45AM] VM is frozen
[09/18/2016 - 11:24:45AM] Log closed
it's maybe unsafe to replace with a more recent skse version, there's nothing to check that
Re: some fixes - by ratrace
Posted: 18.09.2016 13:38
--- deleted ---
Re: some fixes - by yatol
Posted: 18.09.2016 14:27
said above tesedit remade the strings...
Image
everything is decaled if you don't load that esm with its strings
Re: some fixes - by ratrace
Posted: 18.09.2016 15:16
OK, now I see. Sorry for the inconvenience.

EDIT: Yep, both strings and debug log fixed. The only question is: What are we gonna do when SureAI updates the main esm again? esp-ify the updated main and counter check against your main file?

Wouldn't it be reasonable to point SureAI to your fixes? Or did you already do that?
Re: some fixes - by yatol
Posted: 18.09.2016 16:28
it's on their forum, now it's their problem what they do with that

and if they put some fixes in the esm, that is in the same state, instead of replacing update esm
you just compare their old esm to their new esm
copy paste the conflicts in a patchx esp
and after checking it look right in the log, and in tesedit, use it like that, or put it in update or skyrim esm

if that esm is clean, you just use it like that (after checking some of its conflicts with old esm of course)
Re: some fixes - by ratrace
Posted: 18.09.2016 16:43
Thanks for your answer, Yatol. I pointed a member of SureAI to this thread. I guess
it's on their forum, now it's their problem what they do with that
means that you give SureAI permission to use your stuff?

Perhaps it would help if you - in case you still have them - put up the script resources for download?
Re: some fixes - by yatol
Posted: 18.09.2016 17:18
they don't need my permission, like i didn't need their permission to edit that mod
and those scripts can be decompiled with champollion (that's the only way to be sure you have the good files)
Re: some fixes - by ratrace
Posted: 21.09.2016 08:36
After testing I ran into serious problems that are related to this fix:

http://forum.sureai.net/viewtopic.php?f=201&t=11180

It's in german, hence a short summary:
[+]
quest relevant objects like the chest with your stuff that you have to open to make the main quest progress won't show up and you'll get stuck.
Furthermore some cut scenes do not play correctly. All this is probably connected to the string files Yatol put in the mod to keep Papyrus from spamming the log with missing files reports.

Tested with both Yatols mod installed and not installed. I didn't test it any further because it's obvious that Yatols focus was only on a clean debug log and not on gameplay, which is a pity. Because the mod not working doesn't make the problem of a messed up debug log disappear.
Re: some fixes - by yatol
Posted: 22.09.2016 02:06
didn't had any problem with that chest
Image
Image
i am currently there
Image

there was an update, here's the log with that esm
Image
7000 now? and with enderalfix esp?
[+]
[09/21/2016 - 10:50:13PM] Papyrus log opened (PC)
[09/21/2016 - 10:50:13PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/21/2016 - 10:50:13PM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/21/2016 - 10:50:13PM] Memory page: 256 (min) 512 (max) 76800 (max total)
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF__00E_TestPkg_00146672 to (00146672) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF__00E_MyradFlight_Route05_00103832 to (00103832) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF_CapitalCityPorimWorkBucke_000B532F to (000B532F) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF_MQP01_SC2_FatherWalkToRai_01005BFC to (000ACE25) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF_MQ05_SC4_PlayerHeadtrack_000866A6 to (000866A6) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF_MQ05_SC1_PlayerWalksIntoP_000866A4 to (000866A4) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script _00E_MQ01_VatyrDefenseScript to (0003C6E3) because their base types do not match
[09/21/2016 - 10:50:51PM] Error: Unable to bind script _00E_MQ14_ReminderFailsaveSC to (000431B1) because their base types do not match
[09/21/2016 - 10:50:54PM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8)
cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:54PM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:54PM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:54PM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] VM is freezing...
[09/21/2016 - 10:50:55PM] VM is frozen
[09/21/2016 - 10:50:55PM] Reverting game...
[09/21/2016 - 10:50:55PM] Error: Unable to bind script _00E_MQ14_ReminderFailsaveSC to (000431B1) because their base
types do not match
[09/21/2016 - 10:50:55PM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] Error: Property Myrad on script TIF__0100D6B7 attached to topic info 000753C6 on <NULL quest> cannot be bound because <NULL form> (0009E030) is not the right type
[09/21/2016 - 10:51:05PM] Loading game...
[09/21/2016 - 10:51:05PM] warning: Variable bIsPlacingBet on script _sag_playcards_mainscript loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sNothingHappens_var on script _00E_MQ07a_RiddleChain loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sBlockedString_var on script _00E_MQ17_Temple_BlockDoorSC loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sChooseHorseName_var on script _00e_nq06_functions loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::LockButton_var on script _00E_MQ07a_ElevatarTriggSC loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::UnlockButton_var on script _00E_MQ07a_ElevatarTriggSC loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sRaisedHealth_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sRaisedSpeechcraft_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] VM is thawing...
there's new ones from the stuff they have edited, and some conflicts between the edited scripts and the save (the save is the last esp)

have load a save in the nightmare with my esm
[+]
[09/22/2016 - 01:30:05AM] Papyrus log opened (PC)
[09/22/2016 - 01:30:05AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/22/2016 - 01:30:05AM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/22/2016 - 01:30:05AM] Memory page: 256 (min) 512 (max) 76800 (max total)
[09/22/2016 - 01:30:47AM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] VM is freezing...
[09/22/2016 - 01:30:47AM] VM is frozen
[09/22/2016 - 01:30:47AM] Reverting game...
[09/22/2016 - 01:30:47AM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:55AM] Loading game...
[09/22/2016 - 01:30:55AM] warning: Variable bIsPlacingBet on script _sag_playcards_mainscript loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sNothingHappens_var on script _00E_MQ07a_RiddleChain loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sBlockedString_var on script _00E_MQ17_Temple_BlockDoorSC loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sChooseHorseName_var on script _00e_nq06_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::LockButton_var on script _00E_MQ07a_ElevatarTriggSC loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::UnlockButton_var on script _00E_MQ07a_ElevatarTriggSC loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sRaisedHealth_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sRaisedSpeechcraft_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] VM is thawing...
[09/22/2016 - 01:30:55AM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[09/22/2016 - 01:31:10AM] VM is freezing...
[09/22/2016 - 01:31:10AM] VM is frozen
[09/22/2016 - 01:31:11AM] Reverting game...
[09/22/2016 - 01:31:11AM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] warning: Property Config_ShowDebugMessage on script _00E_ComplexSceneTriggerScript attached to (0009D063) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] Error: Property TopicID on script _00E_ActorSayTriggerSCN attached to (0003BE3B) cannot be bound because <NULL form> (0003B805) is not the right type
[09/22/2016 - 01:31:11AM] Error: Property TopicID on script _00E_ActorSayTriggerSCN attached to (0003BE3A) cannot be bound because <NULL form> (0003B806) is not the right type
[09/22/2016 - 01:31:20AM] Loading game...
[09/22/2016 - 01:31:20AM] warning: Variable ::sRaisedHealth_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] warning: Variable ::sRaisedSpeechcraft_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] warning: Variable ::sChooseHorseName_var on script _00e_nq06_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] warning: Variable ::sBlockedString_var on script _00E_MQ17_Temple_BlockDoorSC loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] warning: Variable bIsPlacingBet on script _sag_playcards_mainscript loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] VM is thawing...
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Static function receiveEP not found on object _00e_levelsystem. Aborting call and returning None
stack:
[Levelsystem (00010AA2)]._00e_questfunctions.GiveEP() - "_00E_QuestFunctions.psc" Line ?
[MQ05 (0002EBA3)]._00E_MQ05_Functions.CompleteQuest() - "_00E_MQ05_Functions.psc" Line ?
[MQ05 (0002EBA3)].QF__00E_MQ05_TheOrdeal_0002EBA3.Fragment_59() - "QF__00E_MQ05_TheOrdeal_0002EBA3.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[Levelsystem (00010AA2)]._00e_questfunctions.GiveEP() - "_00E_QuestFunctions.psc" Line ?
[MQ05 (0002EBA3)]._00E_MQ05_Functions.CompleteQuest() - "_00E_MQ05_Functions.psc" Line ?
[MQ05 (0002EBA3)].QF__00E_MQ05_TheOrdeal_0002EBA3.Fragment_59() - "QF__00E_MQ05_TheOrdeal_0002EBA3.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:49AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:49AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:51AM] Error: Array index 1 is out of range (0-0)
stack:
[ (0009A763)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[09/22/2016 - 01:31:51AM] Error: Array index 1 is out of range (0-0)
stack:
[ (000151C9)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
if getplayer().GetCurrentLocation().HasKeyword(AllowHousing) == true
its missing a getcurrentlocation != none, some place don't have location

[09/22/2016 - 01:31:51AM] Error: Array index 1 is out of range (0-0)
iArraySize = akCustomAnimPackageArray.Length - 1
length 2 that's x[0] and x(1] (it's not because you fix the problem the spamming will stop, it's too late for everything that is in the save)


don't know why they have mess with that
[09/22/2016 - 01:31:48AM] Error: Static function receiveEP not found on object _00e_levelsystem. Aborting call and returning None
stack:
Image
i'll keep the old script
Re: some fixes - by ratrace
Posted: 22.09.2016 08:26
I guess it would be useful if someone from SureAi who exactly knows what they have have done and why they have done it would make a statement here. I am not knowledgeable enough and I have not created Enderal and can only report issues that I actually had in the game with Yatols fix installed.

As I stated earlier, I see the necessity of reducing the error spam in the debug log as well, but imho an update has to be applicable in midst a playthrough. If it's not, users would be rightfully complaining.

But anyway, I for one would really like to have serious and substantiated info on what an excessive script error spam means for the script engine. Does it make the game crashier? How much more stress is it for the engine? Does it negatively affect reliability / stability in any way? And: is it possible to integrate a fix like Yatols one in a "savegame-friendly" way so that users who install it in midst their current playthrough won't run into the same problems that I did?

So if anyone from SureAI reads this and is willing to give a bit more in depth info, I'd appreciate it.

Yatol, it's probably best if you address someone from SureAI.
Re: some fixes - by yatol
Posted: 22.09.2016 13:23
ratrace wrote:
But anyway, I for one would really like to have serious and substantiated info on what an excessive script error spam means for the script engine. Does it make the game crashier? How much more stress is it for the engine? Does it negatively affect reliability / stability in any way?
it's not about performance...

the scripts that can't be load because base type not match or whatever, that mean the object that is supposed to do something, won't do it
a firefly that is supposed to land on a barrel, it doesn't matter, but a quest npc you are supposed to kill that isn't bring there by the game, it's a problem

the because script no longer contain that property, it's nothing 99% of the time, but it can be conflicts too
you install an update, some scripts were edited, esp was edited, but the save want the old script, this can be troubles

errors in the scripts, it can be nothing like the length one above, script try to do stuff on stuff that doesn't exist
or it can be those problems so many have with miraak, because of mods like perkus (miraak have stuff to do at health 75% 50% 25% if i remember right, you can't drop him from 80% to 45% in one hit, there are other things you can't do with that script)

if you get stuck while doing one of the quests that can't find its alias, you will the id of the problem in the log

the ones that get stuck during the civil war, that's because they had a stack dump while doing it, with requiem you can end with negative resistance or weapon damage
didn't put auto storage scripts in enderal yet because of scripts like the one of that housing quest that have onitemremoved (a few of them when the auto storage script take care of hundred of items, it's a dump)
if i clean the log, that's to not have to open it everytime i quit the game and search "dump"
they are too much troubles to be allowed

another thing that can be troubles
when i was looking for a machine with calia, i saw the boss, rush to him, fell for his trap, and got stuck between rocks
that was a ctd some seconds later i walk to that trap after loading the save
save before waking up a draugr, wake him up, reload the save, and try to wake up him (game don't reload what's in the ram)
you can break a lot of stuff by dying after the wrong thing because of that (i could have get stuck later if i didn't ctd and would have to restart from earlier save, i got lucky)

and you can put whatever you want from that in their esm if you feel like it
http://nitroflare.com/view/CB9816DE221F ... eralesm.7z
that still use their string, but :
the quests the miningorescript want are in the esp
the dialog that have the same id as a land are not taken care of
it's missing the english translations i took from a nexus mod
and some other stuff
Re: some fixes - by yatol
Posted: 27.09.2016 22:17
that tree have some problems
Image
Image

the ones that can no longer move after leaving the house
Image
saw that while checking that housing system
Image
may or may not take care of the problem, that thing is a huge mess, have got rid of it


why not make the constructible check a plan coffer at home instead of having to have them in your inventory?
Image
Image
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