https://sureai.net/forum/viewtopic.php?t=11084
BigElectricCat wrote:Some cool ideas. Assuming that skill points are learning points?
Since game is so story driven, don't know if dev's would do it, (no doubt very busy) but gives modders some ideas.
Many of your suggestions too advanced for my scripting skills tho... ; )
What about selling or reinvesting unused points? Have something like 80 unused crafting points. True roll play, my char isn't doing the blacksmith thing-- that's what coin is for.
#2.) Like that one. Great great grandfather actually worked in an iron mine, so yes-- either more raw material with greater skill & better tools, or inside a mine-- player risks cave in, if novice level, etc.
#7. ) Hadn't thought of "head hunting" literally! My idea was a kind of a "hero's hall" & kill-cam shots of player killing boss-baddies. Pop texture into a painting and there ya go!
11.) Heh... Sort of a Wabbajack Spell on yourself? That would be hard.
12.) Kind of surprised hunters, travelers, and guards don't have that in dialogue. But considering what dev's were up against maybe just not enough time or people had to leave for whatever reasons.
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PC: "So you're a traveler huh? How do the roads look?"
NPC: "I'm fast on my feet, but lucky to have gotten away from... Here. I'll mark it on you map."
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13.) They might already have a kind of egg hunt in form of "magic symbols." But maybe it didn't work out, or just a way to encourage exploring. 100 of them & for every one you find, the next increases its base EP by +2 points.
Some good ideas though. More positive than (from another forum) posting how Enderal needs "fixing" so players don't have to think, or make their own decisions...
"Automatic Perk Leveling Mod with Guided Missiles! Watch them seek & destroy your enemies! No thought required at All!"
seularts wrote:Would be nice if waiting could be removed from the global world and sleep could only be done at night between 8 pm and 8 am.
I am aware this might be next to impossible to solve since this functions are in the main core of the game play, but it is a rather game breaker!
BigElectricCat wrote:Quite welcome.
The idea of a bank makes really good sense (dare I say cents?)
Players walking around with 200,000 gold pieces kind of crazy. Probably one of those "too realistic" mods, but actually give coin some weight?
Arrows too. If not mistaken, I can carry 1000's of them at no penalty.
Since I shoot FITA (Olympic style) archery in real life... Even 144 arrows (a perfect score = 1440) isn't done that way. Most we carry might be a case with 24 of them in it.
So add things like weight to arrows? Velocity would be hard, but would be fun. Daedric arrow heavy & slower in-flight. Elven arrows light but faster in-fllight, etc.
As for waiting, I wonder why this was disabled. If I play a ranger / hunter style character, I'm going to wait until it's dark to go sneaking around unknown territory.
Without a bed, I go sneaking around in broad daylight? That doesn't work of course unless you unlock "Well Traveled One" (think that's the name) class. Perk here is almost a game breaker. Right on top of Wild Mage & he didn't see me.
Would like to think that's my 'super-ranger' gaming skill, but I just flat out didn't see him because I was looking for traps.
seularts wrote:
the stealth mechanism is broken even without the perk. I have 50 points in sneak and in daylight no creature sees me, but I don't mindnmuch since I play as a summoner/druid mage anyway.
One extra thing I wouldbtweak would be the myriad tower prices. Kind of lame to travel with 25 gold everywhere. The further the other tower is the higher the price should be, like from 2 places across the map ends the price should be at least 3000 gold to give some meaning to exploring and coin management.