https://sureai.net/forum/viewtopic.php?t=11068
ArsCortica wrote:Because of this, I think a happy ending simply would not fit for the story. ´The bitter-sweet nature of both the Star City and the Sacrifice endings very neatly portray this concept of self-absolution, even though I think the Star City ending would see you end up like the Aged Man and the even more aged mummy that presumably is his companion.
ywhtptgtfo wrote:Self-absolution is definitely a theme for Tealor and the companions, but it does not explain the problem of every major character. Batarr is narrowminded, Natara is insecure, Yuslan is wrathful, Coraek is narcissistic, and the Starling is obsessed. The one person who was truly able to do the right thing in the end was Ryneus - He knew what he did was wrong and ended it.
ywhtptgtfo wrote:It doesn't mean everyone should be easy and that's why we have the PC who is supposed to be a wild card that can exert influence on others. Unfortunately, as others mentioned, the PC is way too passive in this game. He was betrayed by Batarr, Natara, Yuslan, and the Starling, he got schooled by Coraek, and he was Tealor's little errand boy. He learned nothing from the experience and did nothing to affect their thoughts and actions. I feel this is a lost opportunity for such a great story.
Glycerin wrote:This ending for A Song in the Silence is entirely optional. Before they fixed it, it was even impossible to gain enough sympathy with Ryneus to make him give up. And even now you need to talk him into it, so I don't think he really understood what he had done.ywhtptgtfo wrote:Self-absolution is definitely a theme for Tealor and the companions, but it does not explain the problem of every major character. Batarr is narrowminded, Natara is insecure, Yuslan is wrathful, Coraek is narcissistic, and the Starling is obsessed. The one person who was truly able to do the right thing in the end was Ryneus - He knew what he did was wrong and ended it.
As for Tealor, it would have been better (for him) if his motive was self-absolution. He never seems to realize his own mistakes or is blinded by his pride, even to the end:
True, a lot of people were unhappy about the main character's lack of control. But I guess that has more to do with their unfulfilled expectations than the story itself. When playing video games you are used to be the hero, the one who sets things right. In Enderal you don't get the chance, the choices are made for you on several occasions. While this certainly breaks immersion, especially if you disagree with these choices, it also serves to illustrate one of the main themes of Enderal: "What distinguishes a free man from a slave?", as it was put in the intro. This feeling of being powerless, not in control of the situation -like a chesspiece, or the afore mentionend slave- suits the story better than achieving your personal goals in my opinion.ywhtptgtfo wrote:It doesn't mean everyone should be easy and that's why we have the PC who is supposed to be a wild card that can exert influence on others. Unfortunately, as others mentioned, the PC is way too passive in this game. He was betrayed by Batarr, Natara, Yuslan, and the Starling, he got schooled by Coraek, and he was Tealor's little errand boy. He learned nothing from the experience and did nothing to affect their thoughts and actions. I feel this is a lost opportunity for such a great story.