https://sureai.net/forum/viewtopic.php?t=11009
BigElectricCat wrote:Same problem, esp. as game progresses & larger save files. Also Ark really stresses it.
Marketplace. Watching circle spin uselessly for 15 seconds & about to open Task Manager when game loaded.
CPU fan a good indicator of activity. If sounds like 200,000 rpm-- probably means CPU 95% busy (self imposed limit) at 4.58GHz. Not sure that's good for it for long periods of time.
Am speculating Enderal's huge # of scripts hard on CPU and graphics has GPU maxed. Then there's stuff still going on in Windows while playing the game.
I/O error or just too much? Enderal is loading, maybe writing, (disabling autosave helps but this setting never lasts) and meanwhile some other windows or background process might be trying to do the same?
No CTD issues. System ]hangs
Have to force Windows 10 to reboot by killing "Service Host: Local Service" ; Win-10 reports fatal error to MS server and Windows repairs anything messed up.
But that's not the *cause* and like to think that while not the *best* gaming rig out there, hope mine's not out of date yet! Only about a year old!
So for computer gurus or techs here. Any ideas?
Running Enderal "Vanilla" through Enderal Launcher 1.1.2.7 | A48 (No issues with launcher so haven't d/l latest launcher version)
Steam = offline
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Sys Info
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Intel i7-6700 @ 4.5GHz on G1 mobo
RAM: 16GB
SSD: 250MB (Windows/system)
HHD: 1TB
(Logical partition: System Reserved)
(Logical partition: User files - Steam & game files, etc.
GTX-960 - 2GB - driver 369.09 (latest avail.)
Windows 10.0.10586
Androktone wrote:BEC, I loaded your save with my set of mods (about 40 ESMs/ESPs) and had no problems whatsoever. SaveTool didn’t detect any script orphans.
As for Optimization, in my opinion, those are fairy tales. Forget it. And by the way, that’s the place, where you set iPreloadSizeLimit → Memory Usage.
BigElectricCat wrote: Again, these will be user preference or what your machine can do. Shadows, grass & shows, reflections, and dust tend to slow things up on mine. (i7 with GTX 960)
BigElectricCat wrote: "Experimental Multi-threading" sounded intimidating, so didn't mess with it, but if CPU is designed for it. Is not using these check boxes kind of defeating the purpose?
Might be... It's having to crunch huge #'s of scripts so I'm guessing that's "calculations"
"Dialogue" is programmed of course so selected that one & animations if NPC is going from one idle marker to another during a long dialogue sequence. Someone squatting by campfire, or looking at a map on a table, might also involve animation packages so checked that one.
AI / Navigation - not sure how enemy AI works, only it seems much better than Skyrim!
Anyone know?