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Topic title - Signature Weapons, Companion weapon to armor sets

https://sureai.net/forum/viewtopic.php?t=10676

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Signature Weapons, Companion weapon to armor sets - by sirhallin
Posted: 28.08.2016 07:05
Hello SUREAI! I finished Enderal, took my time with it, I really loved it! Thank you so much for making it!
I love Nehrim also. I have a hard time finding flaws with either game, but i do have a few things i hope you consider improving for Enderal!

I have to say the balancing on many quest items and legendary weapons is a bit disappointing. Unique items should have a better scaling, Or a path to improve them or something.
Its a point in your favor that you have these amazing sets of armor that let you take on a heroic persona, BUT you don't really get any incentive to have a signature weapon. The Aeterna weapons end up being the highest tier weapons in the game from what i have seen.
Coming from Nehrim that is somehow surprising. It has been a while since i played Nehrim but i remember at the later parts of the game there were many weapons that were a bit op but definitely worth searching out, you could only get them at a high level anyway.

I have a potential solution, yet it might require a script or two. When you loot a unique weapon you can also include a schematic/blueprint for how to make it, yet have the crafting requirement be the original item itself as a component. That way it would be single use so you cant exploit it for money/cheapen its uniqueness, and you would get a heroic/legendary version of that item.

Im sure there is a simpler method to make these unique weapons better. But that was just my input. :)
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