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Topic title - Numinos game breaking bug (spoilers) [Tracker]

https://forum.sureai.net/viewtopic.php?t=10648

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Numinos game breaking bug (spoilers) [Tracker] - by Chiobe
Posted: 27.08.2016 19:26
So I have wandered through the city of a 1000 floods, found the beacon and found all 5 memory pieces. But when I'm inside the Numinos, so does 1 or both of the others just lie on the floor and do nothing. Everything still somehow triggers up till "bring the box to the Numinos". Then nothing.

Have done several loads and restarts, but it will not work.

Also, the game seems to have decided to ignore V-Sync, during my testing to get the quest to work. And we all know how well the Skyrim engine likes to have fps at 200 or so. After back and forth, so does it seem to be under control again, but it might still be a part of the problem. After all, games dont change settings by them self.

Edit:
A new problem: When I get into Niminos now, so do my character just die during the first dialogue. Dont matter where I stand, the game thinks I have fallen onto the surface.
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 28.08.2016 10:30
No one can help?
The game is unplayable till I can get around this problem.
Re: Numinos game breaking bug (spoilers) - by Captain_Perfect
Posted: 28.08.2016 19:58
I might have found a fix for it. Do you have FNIS (Fores new idles) installed?
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 29.08.2016 16:03
Captain_Perfect wrote:
I might have found a fix for it. Do you have FNIS (Fores new idles) installed?
Yeah, with the Enderal patch.
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 30.08.2016 20:51
No one knows how I can finish the quest line?
Re: Numinos game breaking bug (spoilers) - by Captain_Perfect
Posted: 31.08.2016 09:27
I had FNIS installed and I uninstalled it and it worked for me. Both of them rose up from the ground and game could continue. FNIS somehow messes with their animation and they dont stand up.
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 31.08.2016 16:00
I got more then 1 mod that used FNIS, so not sure how the safe file will react to them being gone.
Re: Numinos game breaking bug (spoilers) - by Captain_Perfect
Posted: 31.08.2016 18:38
Well that is the only fix for it according to my knowledge.
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 03.09.2016 17:38
So I gave it a try, it seems that removing FNIS solves the "laying on floor issue", but now so does the other 2 stand in the "half T" position that 3d modellers use. Might be because I also used Immersive Animations and Realistic Animation Project - Idles.

But the bigger problem is that my character dies from fall damage, right after the first dialogue is complete. It dont matter where I stand, it always happens. Not even GOD mode can prevent it.
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 04.09.2016 19:18
I give up.

Anyone know the quest code, so I can just skip to next part?
Re: Numinos game breaking bug (spoilers) - by BigElectricCat
Posted: 04.09.2016 22:51
Chiobe wrote:
I give up.

Anyone know the quest code, so I can just skip to next part?
Only one person probably knows the most up to date code because he's no doubt hard at work updating it!

Might not be as easy as setstage. As you can imagine, bunch of other stuff going on in background & lots of fragments.

Tilliboy will have final answer. Touched base with him before being "Mr. Helpful" here, and his only request was *not* to post anything code related because (as said) he's updating it!

All posts here get read though, so am sure you'll have an answer.

Am curious though, after checking in CK. Are you able to console and get quest & stage are you at? What does the objective say? If you're where I think you are...

...You are somehow *below* a collision plane and falling into a killbox before you can get to a quest update box. : 0 !

But you knew that. : /

If fast enough opening console, am guessing you've already tried TCL. If not already in "PlayerKillOnEnter" zone, could try moving you to a reference marker, but again.... Need more info., or kick back & wait for Tilliboy (recommended.)

fwiw

--Bruce
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 05.09.2016 16:12
BigElectricCat wrote:
Am curious though, after checking in CK. Are you able to console and get quest & stage are you at? What does the objective say? If you're where I think you are...

...You are somehow *below* a collision plane and falling into a killbox before you can get to a quest update box. : 0 !

But you knew that. : /

If fast enough opening console, am guessing you've already tried TCL. If not already in "PlayerKillOnEnter" zone, could try moving you to a reference marker, but again.... Need more info., or kick back & wait for Tilliboy (recommended.)

fwiw

--Bruce
NQ07 (ref 9C58F) stage 10, NQ19 (ref B5782) stage 5, NQ11 (ref B5672) stage 5 and NQ13 (ref 11C229) stage 15.
Writen in the order they came, if that matters.

TIM worked (so scripted death, since TCL and TGM didnt work), but now so did I get a black screen when 1 of them when to collect the Numinos. Had to restart my pc, but progress I guess.
Re: Numinos game breaking bug (spoilers) - by BigElectricCat
Posted: 06.09.2016 17:18
Might have run into the same error and don't have any mods installed.

After one cutscene, bizarre height and no movement or vanity mode. Wondered what was going on.

So "tfc" and I'm sunk halfway into the floor! TCL and can slowly levitate out of floor but am frozen while either falling, jumping or treading water. Keys usless, so tried someone's suggestion from another topic about being 'frozen.' player.resurrect. That fixed it.

Maybe that will help or, as last resort, backup save a "testgame"

----
;completes quest but may or may not mess up cutscenes, load next quest, etc.

Setstage MQ16 180

;fragment at 180 reads "kmyQuest.StartMQ17()"

;unknown if that will move you to MQ17 stage 5 (objective 5 "Investigate the portal") or just make it worse.

Best!

--Bruce

Edit: Forgot you might be stuck or floating around who knows where!

Here are reference markers.

----
;player start marker for Numinos

player.moveto 1486A1

;if needed to get you on your feet
player.resurrect

;unused ref marker on a piece of stone to one step forward to your left

player.moveto 132426
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 07.09.2016 20:54
Well, I at least managed to finish the story now, so guess this issue can be dealt with later, unless more people have the same issue.
Re: Numinos game breaking bug (spoilers) - by BigElectricCat
Posted: 07.09.2016 23:22
Chiobe wrote:
Well, I at least managed to finish the story now, so guess this issue can be dealt with later, unless more people have the same issue.
Think we're either unlucky with this 'frozen' after idlemarkers or cutscenes, or maybe (since I'm playing vanilla) botched update install?

Will leave that to dev's... : )

Anyway, glad you were able to finish! :thumbsup:
Re: Numinos game breaking bug (spoilers) - by stuemper
Posted: 08.09.2016 00:18
Sorry, I'm late. There are so many other tickets...
If you have a savegame from that certain part of the game (before entering the high one) I would look into this problem.
Savegames can be found here: documents\mygames\skyrim\saves
A savegame consists of two files: one .skse and one .ess (please zip them together)
Thanks.
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 08.09.2016 08:13
Tilliboy wrote:
Sorry, I'm late. There are so many other tickets...
If you have a savegame from that certain part of the game (before entering the high one) I would look into this problem.
Savegames can be found here: documents\mygames\skyrim\saves
A savegame consists of two files: one .skse and one .ess (please zip them together)
Thanks.
http://sureai.net:9898/browse/ERB-1140
There, save game uploaded.
Re: Numinos game breaking bug (spoilers) - by stuemper
Posted: 13.09.2016 15:26
Answer is at the bug tracker. Closed.
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