https://sureai.net/forum/viewtopic.php?t=10467
Lmaoboat wrote:I'm not to sure about magic gameplay. So far it's mostly backpedal and blast away, which would probably just turn into backpedal, blast away, run away to drink mana potions, and repeat if I turned the difficulty up- which is really more of a problem with the original game than anything. Probably a bit late in development to suggest it, but I'd like to see something in the spirit the old D&D, not so much in memorizing single-use spells, but in having them be more powerful and unique, but more costly and slower to cast. So instead of just holding down flame bite, you'd have a several second cast for a spell that sends out a series of more powerful fire bolts. For handling larger groups, there could be a greater emphasis on CC and Trap Rune spells.