https://forum.sureai.net/viewtopic.php?t=10414
BigElectricCat wrote:Thanks! Easy once someone else points it out to you. Create and import just fine now! ; )
Hate to bother you, but it's been about 8 years, so please bear with me. Next step is scripts of course, but obviously I didn't extract them to the right place. Data > Scripts > source
So if I want to look at the ones for chargen to understand what needs to be completed for a "quick start" mod at the beach (after sea capt.)-- I get "code not loaded."
Edit: here is where I've put them from ini file.
---
[Papyrus]
sScriptSourceFolder = "Data\Scripts\Source"
sScriptCompiledFolder = "Data\Scripts\"
sCompilerFolder = "Papyrus Compiler\"
bPerforceEnabled = 0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512
iMaxAllocatedMemoryBytes = 76800 ;75kb
----
Thanks again
zakkarian wrote:Erhh, new person here. I didn't understand anything above. Anyone have a step by step guide to be able to load enderal in the creation kit? I don't need to understand it. Just copy/paste or follow simple steps lol.
AstroGazer wrote:where can I find Enderal world cells in ckit? All I see is Skyrim. I did load all the End-BSA file info in the ini etc but the world cells do not show up.
Say I wanted to place an object at the "Old Dan", how do I view it in Ckit?
There is no drop down selection for it.
BigElectricCat wrote:I'm sure this has been asked before, maybe I just missed it.
Please redirect if already asked before.
CK version 1.9.36.0 might not be loading all of Enderal's BSA's. (Huge # of error markers.)
Launcher states "Modifications based on Skyrim's world are not compatible with Enderal." (Enderal version 1.1.1.0)
So only used "X" marker to create reference point to skip long CharGen now that I have a feel for it. (Player.moveto < >)
"Invalid script or object not found..."
Put a test barrel or something near the beach. (Player.Moveto)
"object not found..."
Here is part of SkyrimEditor.ini file that I found on the German forum, but obviously I'm missing something.
----
[Archive]
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa,
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Enderal - Meshes.bsa, Enderal - Misc.bsa, Enderal - Sounds.bsa, Enderal - Textures.bsa, Enderal - Textures2.bsa, Enderal - Textures3.bsa, Enderal - Textures4.bsa, Enderal - Voices.bsa
---
Any suggestions welcome. Since Morrowind, have never played a TES game where I haven't made a place to stay, and added my own quests.
thanks for any tips / suggestions