https://forum.sureai.net/viewtopic.php?t=10310
The game could really do with a good guild questline.
Pablo Splinter wrote: 1. Does the game make use of radiant quests like Skyrim does?...I know a lot of people don#t like them, but I think they definitely have a place.
Pablo Splinter wrote:On a few occasions I have entered a building and been attacked straight away by something that seems out of place, for example in the Undercity, in one of the barracks there was some kind of creature that attacked me before I had a chance to do anything and lost most of my health. Is this right or a bug?
Pablo Splinter wrote:I keep seeing people mention 'trainers'. but I haven't come across any.
I can't remember any other enemies that seemed to be out of place.
Glycerin wrote: Someone who actually liked the Radiant Quests... interesting, but suit yourself. I am pretty sure most Enderal players would not be happy to have these generic "fetch this, kill that"-quests back. But if you enjoyed them, you will probably like the "Wanted in ..."-quests, where you can do some bounty hunting.
badgesareus wrote:I ran across some Vatyrs in the undercity, that surprised me to find them there.I can't remember any other enemies that seemed to be out of place.
I appreciated them for what they were, just optional little tasks that get you exploring.
Pablo Splinter wrote:I'm 34 hours in now. Really enjoying it, but I think I would say the one thing that is slightly disappointing is the combat. I really think they could have done more with it. I have added Ultimate Combat which has helped, especially the timed blocking in it.IT would have been nice if they had included a few more perks such as timed blocking to mix the game up a bit.
Pablo Splinter wrote: Another thing I would say is that I think it would greatly benefit form at least one other small town or village in the game. Ark is amazing, really love it, but a few small villages about the size of, say, Riverwood from Skyrim would be excellent imo.