I know HOW to raise combat skills (buy and read skill books) but I have not figured out what raising skills, specifically magic skills, actually does (beyond pillaging your bank account). I haven't noticed any increase in spell efficacy (e.g. power, duration, mana cost) as a result of raising magic skill points. Is the only benefit that merchants stock higher level spells in the relevant magic skill?
Given that you can find leveled magic books lying around Enderal that suggests (if true) the only incentive in spending thousands on skill books is convenience, not having to depend on RNG to find that spell book you wanted. I'm guessing that I am overlooking something (probably an obvious something), but I haven't yet come up with an answer. I'm not even sure merchant inventory is effected by skill levels in a given discipline, it's just the only thing I can think of since there seem to be no other benefits.
A couple of suggestions (yes, I know there is a suggestion sub-forum, but this is piggybacking on my "help" question):
1. The benefits of spending your hard-earned pennies on magic skill points should be made (more?) clear. The benefits of spending memory points are obvious (perks) and maybe the same applies for non magic combat skills and craft skills but, for magic skills, it is not clear enough.
2. IF (IF...I'm totally allowing for the likelihood that I have missed something) the benefit of raising magic skills is just that higher tier spells are made available at merchants (or in the game world..still not sure about that) it seems like a poor incentive for all that money and makes choosing skill points less interesting. At least in Skyrim, raising skills in a given school was necessary to unlock perks.
I'm not knocking SureAI's decision to go old school rpg point system, just looking for what I'm missing or making a suggestion if I'm missing nothing.