Hi there,
feedback first :
i just finished enderal main story, i would like to tell that i really enjoyed this total conversion, especially storytelling, musics and very understandable but rich english dialogs as it's not my native language, you did an awesome game ! i wish i could have a bit less linear main storyline, but considering that you are modders with limited ressources (not enough ppl for quest scripting if i get it from previous posts), and not an AAA company, i can understand and i dont have problem with it
-gameplay : i played as elemtarist wizard, shock spells mainly, i greatly enjoyed it, but it lacks of passive survivability if you dont rely on crowd controls/tanking spell, also i would have prefered more mobility to survive (like a blink) as there is not really a synergy to play heavy armored wizard, it's possible in early game, but as there is no mana regen or reduced consumption mana on heavy armor, it's no really possible without spamming mana potions. i would also have prefered that single target casts a bit faster. About ennemies, i miss big (ass) monsters in this game, but i admit i didn't looked much for them too.
-stability : i had oftenly ctd in my early game, i got them partially fixed thanks to this thread :
http://forum.sureai.net/viewtopic.php?f=201&t=8259
something a bit disapointing is pathfinding and ai, for pathfinding i got oftenly close ranged attackers stuck on a little stone and unable to get around it to reach me, i also noticed that if you are on a spot they cant reach, they wont even run to cover or get out of range if they cant harm you, for ai, ranged ennemis with bows are harmless, just have to strafe left/rightvery fast while he is aiming and the arrow will miss you, maybe accelerating their projectile speed would help to fix it as it's hard for ai to analyze player pattern ? i also got some quests bugged or lost allied npc, but usually a reloading fixed it. Beside previous problems, i found that enderal was very playable and stable for a fresh release, i guess a lot of bugs were corrected during german release.
Now, about the ending i have some questions too :
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- From the dialog with the goliath at the end, i got that the main character was resurected by the high ones will to be their tool for the cycle (assuming that he's not trying to manipulate you), so i conclude that the veiled woman is also an other high ones tools because she saved you at the start of the game, also the goliath specify that she dont have a soul, so, she doesn't act on her own will.
If she is a fully controlled tool by the high ones, why does she save the hero again and open a portal to the goliath which give the possibility to break the cycle at the end ?
why the high ones would give the possibility to break their own cycle ?
if it's not them, who else could have took control over her ?
maybe i'm missing something from the lore
i'm not sure of it, but isn't the companion you end with at the starcity is your opposite sex (jespar if you play female, cailia if you play male) ? i wouldn't be surprised if that's the case, how do you want to repopulate humanity with male/male or female/female combo
On my way back to escape pods at the very end, i really would have tryed to carry cailia on my back to the pod to save her
or at least give her a proper tomb to starcity, also i really expected her to go on a rampage as a monster at the end as she's close to die.
but well, enough questions, you give us a really really good game, mature, realistic in its character's relations, not constrained by profit and marketing like too much games today, and which carry questions on human nature and a lot of others things, so, thank you sureai, you'll have my support if needed.