My Skyrim is heavily modded, 180 mods + ENB, and TK Dodge is working fine. It's so fast I can dodge even when doing a power attack. You guys really should try the last version, the improvements are visible immediatly °_°
Are you using ScriptDragon or SKSE version? We really would love to, but I figure it's simply too late for that now. Too many bugs to fix.
The SKSE version! You can download it from here: http://www.nexusmods.com/skyrim/mods/20923/?
Don't forget to run FNIS to patch it!
I suppose the modding community will find a way to patch it in Enderal in little time, but it would be nice it will be in the game from the start. Also if NPCs dodge as well.. TK's Ultimate Combat enable the dodging also for NPCs, which is very cool indeed.
Don't forget to run FNIS to patch it!
I suppose the modding community will find a way to patch it in Enderal in little time, but it would be nice it will be in the game from the start. Also if NPCs dodge as well.. TK's Ultimate Combat enable the dodging also for NPCs, which is very cool indeed.
Huh, you're right, this is a lot quicker and more reliable than the first version we've tried. I like it, but I fear it's almost too late to implement something like that. I'll have to ask Johannes about it. Thanks for the tip!
You're welcome 
Last tip: try TK Dodge together with this other mod and see how Skyrim combat become good for the first time in years http://www.nexusmods.com/skyrim/mods/73921/?
Last tip: try TK Dodge together with this other mod and see how Skyrim combat become good for the first time in years http://www.nexusmods.com/skyrim/mods/73921/?
Nicolas Samuel wrote:Huh, you're right, this is a lot quicker and more reliable than the first version we've tried. I like it, but I fear it's almost too late to implement something like that. I'll have to ask Johannes about it. Thanks for the tip!
True. Though I have played with TKDodge for my current playthrough for 12 hours now and there have not been any issues - I will need to discuss that with our tech lead first, though. 
Nicolas Samuel wrote:True. Though I have played with TKDodge for my current playthrough for 12 hours now and there have not been any issues - I will need to discuss that with our tech lead first, though.
Nicolas Samuel wrote:True. Though I have played with TKDodge for my current playthrough for 12 hours now and there have not been any issues - I will need to discuss that with our tech lead first, though.
It works fine, both in 1st and 3rd person. And it does work, even without adjusting the balancing (which we can't do, it's definitely too late for that). So far, the impact on the game-play is considerable, but not drastic; most of all, it's just being able to dodge which adds to the overall feel of combat. But as I said before, ultimately, Johannes will have to decide whether we can implement this mod or not. 
@Sancez
As mentioned above, no, I haven't, and unfortunately I can't - the impact would simply be too big for it to add it at this stage of the development.
@Sancez
As mentioned above, no, I haven't, and unfortunately I can't - the impact would simply be too big for it to add it at this stage of the development.





