My Slower Levelling & skills mod is up on
http://www.4shared.com/dir/qesa5ly9/sharing.html .
It is now in it's second beta & have been modified from 61 lines to 1 in the GlobalPlayerScript just grab the beta 2 file, every attempt I make to try to remove the old file fails, & I also have failed in my attempts to link only to the new version But it is up & available.
The folder contains 4 variants of the level & skills ESP. Only use 1.
Your levelling starts out with default Nehrim values but increases slightly with each level up. Default level 3 =1200 points with the moderate Exponential ESP = 1380 by level 19 the default is 108000 & this is 21060.
The skills part operates a little differently. your skills rise a little faster for about the first 10 levels & then start to rise exponentially.
I would like feedback on this one, as I may have to increase the slope if it still proves to easy to raise skills.
I want to give extra attention to sneak, mercantile & alchemy when I figure out how to, although I think there are already some good mods for sneak, so I will wait until I have used this in game before making any more changes .
This will work fine in an existing game but will only increase the points needed for all levels after your current one, so it works best if you load it with a fairly early save.
There is a also 1 ESP to remove Level information from the map & the Hud, & one to remove both level & location information.
You can still find out where you are by looking at the map, but you will no longer get, "you are here" messages popping up on your screen well hardly any,some town names still appear & I expect that forts & caves will still have level information showing up as I haven't found any way to remove those yet.
There is also a rather crude ESP for increasing the cost of raising skills by learning points.
We haven't been successful yet in changing these in the Global player script, so I made an ESP to change the global Multiplier.
This one requires a new game & there are 2 variants.
One that multiplies the cost of learning points by 10 & 1 by 100.
I will be using the latter, as with slower levelling you will be doing a lot more exploring & need something to use up all that extra loot .
Once we figure out how to do it, we will be changing the learning point costs in the GlobalPlayerScript & then they will rise exponentially, like both the Levelling & skills do, but for now this is the best I can do
It will be changing fairly rapidly over the next few weeks & the file structure is probably rather messy.
Any advice on folder structure & ESP names will be most welcome, particularly for the map level up ESP's. I think my existing names are really unwieldy. Any ideas on improving the readme's would be most welcome to.
after all it is my first Mod Beebee
PS I would also like feedback on the points needed to level as Zornac & I get different results, not all that different, the pattern remains the same but his totals at level 19 are lower than mine.
Beebee