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Topic title - Compatible Mods

https://forum.sureai.net/viewtopic.php?t=8580

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Re: Enderal Compatible Modlist - by stn
Posted: 19.08.2016 13:38
Any other way to make the game birhgter other than Ultra Realistic World Lightning?
Re: Enderal Compatible Modlist - by Alzucard
Posted: 19.08.2016 14:20
stn wrote:
Any other way to make the game birhgter other than Ultra Realistic World Lightning?
ENB and sweet fx
Re: Enderal Compatible Modlist - by Czartchonn
Posted: 19.08.2016 17:54
Immersive Archery seems to work just fine and the stamina cost makes sense when used alongside Wildcat.
Same with Movement and Stamina Overhaul.

Link to both
http://www.nexusmods.com/skyrim/mods/46073/?
http://www.nexusmods.com/skyrim/mods/60077/?
Re: Enderal Compatible Modlist - by LokiHades
Posted: 20.08.2016 00:36
So I've got a pretty good list of mods working with Enderal, but I was wondering if anyone else has had trouble with several of the mods listed as Compatible not having SkyUI.esp to rely on? Specifically BLEED, Passive Weapon Enchantment Recharging, and DSR need SkyUI.esp.

The only issue I'm having right now is not being able to access MCM features for a good chunk of the mods because there's no "SkyUI".
Running a Mod Organizer install, by the way.

Mod List below, for anyone curious, haha:
[+]
0 0 Skyrim.esm
1 1 Update.esm
2 2 Campfire.esm
3 3 RaceMenu.esp
4 4 RaceMenuPlugin.esp
5 5 RaceMenuMorphsCBBE.esp
6 6 FNIS.esp
7 7 iNeed.esp
8 8 Item Recycling.esp
9 9 FNISspells.esp
10 a FNISSexyMove.esp
11 b dD - Realistic Ragdoll Force - Reduced.esp
12 c XPMSE.esp
13 d Purewaters.esp
14 e AHZmoreHUD.esp
15 f UIExtensions.esp
16 10 AddItemMenu2.esp
17 11 attack commitment movement speed fluid 3.esp
18 12 cpkinokopose.esp
19 13 EnchantedArsenal.esp
20 14 Enderal - Better World.esp
21 15 UFD Enhanced Soultrap.esp
22 16 FacelightPlus.esp
23 17 HavenBag.esp
24 18 HelmetToggle2.02b.esp
25 19 Immersive detection of NPC.esp
26 1a iHUD.esp
27 1b JaxonzSmartLooter.esp
28 1c KS Hairdos - HDT.esp
29 1d Keep Spell Tomes.esp
30 1e mintylightningmod.esp
31 1f MoreSoundOptions.esp
32 20 No More Glowing Edges.esp
33 21 dD-No Spinning Death Animation.esp
34 22 PassiveWeaponEnchantmentRecharging.esp
35 23 PC Head Tracking - MCM.esp
36 24 QuickLight.esp
37 25 SafeAutoSave.esp
38 26 SGEyebrows.esp
39 27 ShowRaceMenuAlternative.esp
40 28 SmartCast_1_0.esp
41 29 TAZ_killcamtweak.esp
42 2a HitStop.esp
43 2b UnreadBooksGlow.esp
44 2c VioLens.esp
45 2d WetandCold.esp
46 2e Wildcat - Combat of Skyrim.esp
47 2f dD - Enhanced Blood Main.esp
48 30 BLEED.esp
49 31 DifficultArchery_50.esp
50 32 disable_blood_splatter_on_screen.esp
51 33 dD-Larger Splatter Size.esp
52 34 FNIS_PCEA2.esp
53 35 Enderal - Bug Fixes.esp
54 36 JumpHigher_130.esp
55 37 Dual Sheath Redux.esp
56 38 DualWieldingLikeABossRandomArm.esp
57 39 Tam Log Cabin.esp
58 3a Enderal - ResurrectHumanOrAnimal.esp
59 3b AMatterOfTime.esp
60 3c Dual Sheath Redux Patch.esp
Re: Enderal Compatible Modlist - by Czartchonn
Posted: 20.08.2016 00:57
Which of your mods doesn't have MCM features?
Re: Enderal Compatible Modlist - by LokiHades
Posted: 20.08.2016 01:59
Czartchonn wrote:
Which of your mods doesn't have MCM features?
Nevermind, I'm an idiot. Seems I made a few mistakes with some configurations and deleted a few files I didn't need to. Everything is working fine now, ignore my post haha!
Re: Enderal Compatible Modlist - by Gremps
Posted: 20.08.2016 02:14
Any compatible mods that make enchanting scale more effectively at higher skill levels?
Kind of weird that at 100 enchanting, fortify health adds 12 health compared to 10 at 15 enchanting.
Re: Enderal Compatible Modlist - by my_summertime
Posted: 20.08.2016 11:06
Can you please help me with A Matter of Time. I've tried a ten times - still can't get it to work. What exactly should I copy - form where? And where to?
Re: Enderal Compatible Modlist - by Alzucard
Posted: 20.08.2016 13:07
my_summertime wrote:
Can you please help me with A Matter of Time. I've tried a ten times - still can't get it to work. What exactly should I copy - form where? And where to?
Sorry, but this is somethign i dont know myself. It look like it works in the german version.
Re: Enderal Compatible Modlist - by Chiobe
Posted: 20.08.2016 14:25
my_summertime wrote:
Can you please help me with A Matter of Time. I've tried a ten times - still can't get it to work. What exactly should I copy - form where? And where to?
It works, but it seems that it cant remember info. At least that is what my problem was.

On an other note, is SkyUI built into Enderal? Because the MCM lists it twice.
Re: Enderal Compatible Modlist - by my_summertime
Posted: 20.08.2016 15:08
I doesn't seem to work for me. I have MCM menu but I can't see widget
Re: Enderal Compatible Modlist - by Kastel
Posted: 20.08.2016 15:51
my_summertime wrote:
I doesn't seem to work for me. I have MCM menu but I can't see widget
It works.
Fix, what you need:
1)Skyui.bsa (I had it in my Skyrim backup folder, if you can't find it simply download manually the archive from the nexus page http://www.nexusmods.com/skyrim/mods/3863/? )
2)BSAopt ( http://www.nexusmods.com/skyrim/mods/247/? )

Now, simply extract "interface\exported\" using BSAopt from skyui.bsa (You'll find everything in the "out" folder) and copy it into Data (X:\...\SteamLibrary\SteamApps\common\Skyrim\Data), then install "A matter of time".

It's strange that they still didn't fix this ahahah
Chiobe wrote:
On an other note, is SkyUI built into Enderal? Because the MCM lists it twice.
Yep, here's a list of all the mods which are already built into Enderal (Credit: Fevir - https://www.youtube.com/user/FevirGaming):
http://imgur.com/a/yRljy
Re: Enderal Compatible Modlist - by Coffee_Grinds
Posted: 20.08.2016 18:11
Alright

Equipping Overhaul seems to be working fine, have about 13+ hours with it
CBBE Works fine

Things like Remodeled Armor for CBBE or Vanilla Outfits for CBBE work for Enderal, but be cautious. If you install normally, they can replace Enderal made outfits. An example is i did this, and the Ark Guard outfits all converted to the Solitude Guard armor on the females instead. Seem Enderal is using some meshed or something from skyrim and putting brand new textures on it. I just ended up only installing manually and getting just the clothing. Want it to still feel like Enderal but get some HDT benefits.

Face to Face conversation works, but during some of the cutscenes it closes in to the side of the character, and during some of the sequences it maybe not pull back so you cant see the last 3 or 4 seconds of the cutscene playing out. Doesn't break any quests or cutscenes however, just a rather annoyance.

Wet and Cold I haven't noticed the breathe yet, but I have seen water dripping from my character, I also haven't seen snow on my armor, however, ive been using an Enderal Set, so that may be the issue.

Realistic Animeation Project - Movement seems to work fine.

Thanks =)
Re: Enderal Compatible Modlist - by Chiobe
Posted: 20.08.2016 19:20
Kastel wrote:
Chiobe wrote:
On an other note, is SkyUI built into Enderal? Because the MCM lists it twice.
Yep, here's a list of all the mods which are already built into Enderal (Credit: Fevir - https://www.youtube.com/user/FevirGaming):
http://imgur.com/a/yRljy
Guess I just keep it double up, as SkyUI asked me to remove a few files before I installed and I cant find a good way to add those back.
It dont seems to add any issues, that I can see.
Re: Enderal Compatible Modlist - by Volty
Posted: 20.08.2016 19:37
I've got a question in regards to the mod 'campfire'. In the list, it shows as compatible, but as a note there stands a 'german translation'. Might be stupid to ask but... if I were to install the english version, it wouldn't cause any trouble right?

I also have a question in regards to a mod I'd really like to know of if it's compatible. It's about the mod 'Realistic humanoid movement speed' http://www.nexusmods.com/skyrim/mods/32229/?

I tried to play Enderal without any mods, but the original vanilla problem just instantly appears. You walk WAY too slow, and 'jog' WAY too fast to keep up propperly with other NPC's. I know nothing about mod compatibility testing, so I'm asking here. Would that mod break anything in Enderal? Or.. are there things that require speed? I don't want to mess anything up :p
Re: Enderal Compatible Modlist - by Chiobe
Posted: 20.08.2016 19:51
Coffee_Grinds wrote:
Things like Remodeled Armor for CBBE or Vanilla Outfits for CBBE work for Enderal, but be cautious. If you install normally, they can replace Enderal made outfits. An example is i did this, and the Ark Guard outfits all converted to the Solitude Guard armor on the females instead. Seem Enderal is using some meshed or something from skyrim and putting brand new textures on it. I just ended up only installing manually and getting just the clothing. Want it to still feel like Enderal but get some HDT benefits.
I have http://www.nexusmods.com/skyrim/mods/19733/? installed and cant see any issues with it. So maybe its only an issue, if it replaces vanilla outfits?
Re: Enderal Compatible Modlist - by Kastel
Posted: 20.08.2016 21:14
+"Pretty Female Idles " (http://www.nexusmods.com/skyrim/mods/11954/) works perfectly with "Play Random Idle" (http://www.nexusmods.com/skyrim/mods/52298/) ;^)
What types of mods work with this game? - by Arctiq
Posted: 21.08.2016 00:55
I'm wondering what types of mods work with this game? I'm planning on using some animation replacers that I loved from Skyrim.
Re: What types of mods work with this game? - by FadeScape
Posted: 21.08.2016 00:57
This is the google doc they have been using to track that. Seems to be a work in progress:

https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Re: Enderal Compatible Modlist - by Aryell
Posted: 21.08.2016 01:39
Volty wrote:
I've got a question in regards to the mod 'campfire'. In the list, it shows as compatible, but as a note there stands a 'german translation'. Might be stupid to ask but... if I were to install the english version, it wouldn't cause any trouble right? :p
Campfire english version seems work well with Enderal but it seems to change the initial scene, adding LOD of distant mountains and hiding the rising sun lens flare.
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