https://sureai.net/forum/viewtopic.php?t=5885
Xagul wrote:"
While the main quest could rely on "He's the chosen one", the side quests could be managed by a trigger for a time limit.
Entainel wrote:More ritualistic magic. Let's say, better magnitude of a spell if ingredient used. Longer casting time but stronger effects. Maybe something like combo-casting in order to get wanted effect. For instance:
What I mean... (description of kinetic magic)
1.Player starts incantation[that could be much longer than skyrimz shout loadings] lets call it Telekinetic push(or whatever!)
2.If player will not do anything else, while incantating kinetic push, at the end of incantation he will just skyrim fusrodah/star wars force push/other fiction telekinetic attack. Magnitude will depend on the time spent on incantation... Nothing differs from skyrim for now. But hear me, hear me. Now the fun part.
3. If, just before/during incantation, player channels on right hand water element, and on the left hand wind element... he would get cooled water, that would be Ice attack : ), here we go for fireball!,Fire and wind... etc... etc... after each spell cast 'elements' on hands would reset to 'empty' so player would have to pick them again to cast another spell(shout cooldown would add another factor that mage would have to deal with when choosing what spell he haz to cast on enemy/himself/friend). (combine this with key-binds 1. Wind, 2. Water, 3. Fire, 4. Earth, 5. Void, 6. whatever... and we get almost real-like incantations ; ) )
Magic would not be click-to-kill anymore ! And player would have to time everything well, and focus like 'real' mage ; )
If you could limit the sleeping dialogue to beds, and cut off the waiting
More ritualistic magic. Let's say, better magnitude of a spell if ingredient used. Longer casting time but stronger effects. Maybe something like combo-casting in order to get wanted effect. For instance:
What I mean... (description of kinetic magic)
1.Player starts incantation[that could be much longer than skyrimz shout loadings] lets call it Telekinetic push(or whatever!)
2.If player will not do anything else, while incantating kinetic push, at the end of incantation he will just skyrim fusrodah/star wars force push/other fiction telekinetic attack. Magnitude will depend on the time spent on incantation... Nothing differs from skyrim for now. But hear me, hear me. Now the fun part.
3. If, just before/during incantation, player channels on right hand water element, and on the left hand wind element... he would get cooled water, that would be Ice attack : ), here we go for fireball!,Fire and wind... etc... etc... after each spell cast 'elements' on hands would reset to 'empty' so player would have to pick them again to cast another spell(shout cooldown would add another factor that mage would have to deal with when choosing what spell he haz to cast on enemy/himself/friend). (combine this with key-binds 1. Wind, 2. Water, 3. Fire, 4. Earth, 5. Void, 6. whatever... and we get almost real-like incantations ; ) )
Magic would not be click-to-kill anymore ! And player would have to time everything well, and focus like 'real' mage ; )
Ritual circle ? Summoning? With first incantation player creates 3 - stage ritual circle
1(FUS! ; ] ). Establishing circle with channeling (could look like protection circle or rune)letz call it "life" or "creation" element
2(RO!). continue with 'life' element on one hand but on other hand water.
3.(dah ). two hands water now, and soon end of the incantation.
This way you could keep moneymaking to be real, consequentional, and required. And the menial jobs would have much more sense than, woodcutting would be essential
Takes too much time (and reminds me quite a bit of Two Worlds II). When I need a spell, usually, I need it RIGHT NOW.
Entainel wrote: I agree that there should be some good travel system, like teleports in Morrowind or carriages... But I say BIG no for fast-travel/teleports everywhere.
In my further part of da prev post I wrote that there could be a system that would allow to pre-cast spells and keep like 2 or 3 'pre-loaded' for instant use. (we know that from somewhere ? ; P)
badgesareus wrote:
I most enjoy exploration and discovery in an RPG. Quests that advance exploration and discovery are most welcome. When I pass through an area the first time, I want to explore it fully. Having to chop wood or pick potatoes once an hour is BORING. Look, fantasy RPGs are not realistic by nature. I recall some where you had to eat and sleep regularly or lose energy or health. What next, have a bladder bar that reminds you to pee every hour or your mana melts away? Many of these time-wasting devices are put into commercial RPGs so the marketers can claim "60 hours of game play", when in fact, it is 30 hours of game play and 30 hours of time-wasting.
It seems that you are confusing rpg with a sandbox action game like just cause, far cry, or...you know... Skyrim.
Dunno wat Two Worlds II is
badgesareus wrote:What is the problem with having fast travel for those who prefer it? If you enjoy walking across the same paths you've already explored, over and over and over again, the existence of a fast travel system does not prohibit that. Whether there is a fast travel system available by map clicking or carriage-clicking (such as Skyrim), or using runes and teleports (such as Nehrim, in part), or some other method shouldn't matter to you. Just don't use it and walk everywhere. For example, in Skyrim, if you are in Riften and you must travel to Solitude, you can fast-travel by map-clicking if you have already been there, or fast-travel using the carriage.
Entainel wrote:Why? Because it forces player to consider the benefits of going somewhere or not going... Everything in Enderal should be made to affect player decisions as the real world events affect us to do something or not to do.
I can agree that fast travel can be an OPTION for lazy power-gamers with no immersion sense at all
Skyrim has been named RPG Game of the Year by several different publications and organizations, (as was its Elder Scrolls predecessors), so if you don't believe that Skyrim is an RPG, there are obviously many who would disagree with you.
if you are in Riften and you must travel to Solitude, you can fast-travel by map-clicking if you have already been there, or fast-travel using the carriage. However, nothing prohibits you from walking all the way, if you prefer to do so
Maybe you like alchemy and you want to pick the plants that respawn. Maybe instead of using them to make potions, you should be able to smoke them.
I think the same setting should also turn off the ability to run, so you could really walk everywhere to fully immerse yourself; you could still sprint a short distance if you really had to!