https://sureai.net/forum/viewtopic.php?t=3280
TheHawk wrote:Hi.
Not been attempting modding for long, but just took a quick look at tejon's Progress http://www.tesnexus.com/downloads/file.php?id=14304. Quite honestly could not get anywhere with it (only tried for about 30 mins). But, if all you want to do is slow down how fast you level up. This is a quick and easy plugin for anyone who might have CS editor installed.
1) Start editor, file, data and tick Nehrim.
2)Ignore any warnings - click yes to all
3)Goto Gameplay, Settings.
4) Find fSkillUseMajorMult and/or fSkillUseMinorMult and alter value. i.e change Major to 1.00 instead of 0.75 and Minor to 1.5 from 1.25
5)File,save - give plugin a name.
Your levelling should now take about 30% longer.
ibbeebee wrote:TheHawk wrote:Hi.
1) Start editor, file, data and tick Nehrim.
2)Ignore any warnings - click yes to all
3)Goto Gameplay, Settings.
4) Find fSkillUseMajorMult and/or fSkillUseMinorMult and alter value. i.e change Major to 1.00 instead of 0.75 and Minor to 1.5 from 1.25
5)File,save - give plugin a name.
I thought that Nehrim was an experience point based leveling scheme.
TheHawk wrote:Hi.
I did say I have not been modding long. So, you are correct Psymon, that scenario was based on Oblivion levelling (which is also why (I guess) the Progress mod does not work)).I thought that Nehrim was an experience point based leveling scheme.
At the same time, since this thread is here, maybe someone would like to tell which gameplay settings they have used. Then as you can see it would be very easy to alter them to slow down levelling. Anyone know?
@Shenanigans - Underworld armour I believe is already on Tesnexus for Nehrim and Kirins there is no need to place, as I beleive it adds directly to your inventory (well it did on mine). So if you have allready converted to Nehrim, you are good to go with Kirins.
TheHawk wrote:Hi.
I did say I have not been modding long. So, you are correct Psymon, that scenario was based on Oblivion levelling (which is also why (I guess) the Progress mod does not work)).I thought that Nehrim was an experience point based leveling scheme.
At the same time, since this thread is here, maybe someone would like to tell which gameplay settings they have used. Then as you can see it would be very easy to alter them to slow down levelling. Anyone know?
@Shenanigans - Underworld armour I believe is already on Tesnexus for Nehrim and Kirins there is no need to place, as I beleive it adds directly to your inventory (well it did on mine). So if you have allready converted to Nehrim, you are good to go with Kirins.
ibbeebee wrote:Yes as I found out for myself that approach won't work in Nehrim at all, but you are right it shouldn't be that difficult to do, all that is needed is some way to increase the base points needed to raise a level & then have it continue to go up exponentially as it does now.TheHawk wrote:Hi.
I did say I have not been modding long. So, you are correct Psymon, that scenario was based on Oblivion levelling (which is also why (I guess) the Progress mod does not work)).I thought that Nehrim was an experience point based leveling scheme.
At the same time, since this thread is here, maybe someone would like to tell which gameplay settings they have used. Then as you can see it would be very easy to alter them to slow down levelling. Anyone know?
@Shenanigans - Underworld armour I believe is already on Tesnexus for Nehrim and Kirins there is no need to place, as I beleive it adds directly to your inventory (well it did on mine). So if you have allready converted to Nehrim, you are good to go with Kirins.
At level 3 1200 points are needed to raise a level, I would like to increase that by half Beebee