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Topic title - Nehrim Wiki project- join us please!

https://forum.sureai.net/viewtopic.php?t=4103

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Re: Nehrim Wiki project- join us please! - by Garnet
Posted: 30.03.2011 13:50
Done! :)
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 30.03.2011 19:01
Hey I was wondering if anyone knows a better way to change Editor IDs than simply using the construction set. I've tried Wrye Bash, and it doesn't do anything. It would be cake if you could export the ID's and modify them with a text editor. But it will take forever using the Construction Set. Please, if you have any ideas let me know.

EDIT: nvm, I figured it out finally.
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 31.03.2011 05:13
Here is an English.esp with english Editor IDs for most of the creatures.
NehrimEnglish.zip
Nehrim
(1.9 MiB) Downloaded 207 times
I did this so I can more easily see what creatures drop certain ingredients. If you want to do the same for something else, you need Wrye Bash. Also, you must not leave any preceding number in the editor ID. For example 01BrownBear01. It will skip right over it, so you need to name it BrownBear01. It took me all freaking day to figure this out.

EDIT: Be sure to back up your original English.esp. I don't know for sure that this one I posted will cause bugs, but it's highly likely.
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 01.04.2011 03:43
There's something crazy going on with the wiki
Re: Nehrim Wiki project- join us please! - by Garnet
Posted: 01.04.2011 05:01
Wikia is bugged, often. :lol:
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 01.04.2011 05:31
Heres the latest:
NehrimEnglish.zip
Nehrim
(1.9 MiB) Downloaded 200 times
I translated the sigil stones (of all things), and most of the containers. I'm going to do the scripts next.

Remember, don't use this to actually play Nehrim. The scripts have to be updated.
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 02.04.2011 07:02
Here's another one with some of the scripts translated.
NehrimEnglish.zip
Nehrim
(1.9 MiB) Downloaded 202 times
Re: Nehrim Wiki project- join us please! - by Garnet
Posted: 02.04.2011 10:28
This is amazing, and for the scripts, no matter in what language they are I'd never understand it. :mrgreen:
Think that my PC will blow away if I try to play with this Esp. :D
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 02.04.2011 17:29
I haven't translated the actual script itself yet. It's just the name of the script, so you get an idea of what the script does. For example the "Jagd" scripts are hunting scripts. You know how depending on how you kill a wolf, it may drop different things? The scripts are what do that. But for now, if you look at the ingredients, it should give you a better idea of the sources of the ingredient. Hopefully what I just said makes sense.
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 03.04.2011 23:50
Ok. The flora and ingredients are translated. If you notice any weird things, let me know so I can fix it. Thanks!
EDIT: As well as most of the scripts (editor ID, not the actual script itself)
NehrimEnglish.zip
(1.9 MiB) Downloaded 206 times
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 06.04.2011 02:54
It seems like the wiki goes nuts half the time. Is this just me? Here's what I'm talking about:
Untitled3.png
Untitled2.png
Untitled.png
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 06.04.2011 02:55
While trying to edit in Google Chrome:
Untitled4.png
While trying to edit in Firefox:
Untitled5.png
Re: Nehrim Wiki project- join us please! - by Garnet
Posted: 06.04.2011 19:20
It happens to me also. but it must be wikia lag. Firefox is more susceptible to this lag, and then switch to Chrome, and installed Opera too. Reloading the page can help sometimes, but you loose your edits. If you can get the source mode, try to copy yours edits in notepad, go back to page and try edit again. Good to know that my PC is not cursed. :mrgreen:
Re: Nehrim Wiki project- join us please! - by kassandra
Posted: 06.04.2011 20:53
Wow, I have some problems with photos not loading on pages, but it never was that bad. I used to have wikia extremely laggy only, but switched to Google chrome and now I encountered no such serious problems.
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 06.04.2011 22:10
I think it's wikia itself. They need to clean up some code, I think. I went to another wikia website, and it was the same thing.
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 07.04.2011 06:55
Here's another. I scrutinized the Creature editor IDs. Now they should be perfect.
NehrimEnglish.zip
(1.92 MiB) Downloaded 214 times
From now on, I'm not going to create a new reply every time I post one of these. I'm just going to edit this post.
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 22.04.2011 03:52
A quick question

In the quest "The Path of the Gifted" the wiki says "to the north (N) - a Locked Gate. While approaching the gate your quest log will update stating that the only door towards the exit is locked"

I was playing the game, and no such log update happened. I even checked the construction set, and no update to that effect was to be found.

Does anyone know what's going on?
Re: Nehrim Wiki project- join us please! - by kassandra
Posted: 22.04.2011 09:47
Well, now I have some doubts. I was pretty sure there WAS a message, but not sure if that appeared in the quest log. Are you sure you had no message?
I edited and removed the part about updating the quest log. As Garnet says, what is not in the CS, does not exist:P
Thanks for pointing out the mistake :)
Re: Nehrim Wiki project- join us please! - by electrosheep
Posted: 22.04.2011 19:39
Yes, I'm positive there was no message. Could it be a change in the newer version of Nehrim, though?
Re: Nehrim Wiki project- join us please! - by Garnet
Posted: 22.04.2011 21:17
As Garnet says, what is not in the CS, does not exist:P
Is not always so, there can be always some unknown factors and I'm not a CS guru.
UESP says:
The information available in the CS generally provides the most accurate data about the game. Almost every Oblivion article on this site relies extensively on data taken from the CS.

However, there are a limited number of cases where the data visible in the CS is not accurate, i.e., it does not correspond to the values visible in game when using the Console. This generally occurs because the data is overridden by automatically calculated values.
So you can always replay the quest from a earlier save or with console SetStageMQ04 5 (you can't backward the quest). :)
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