https://sureai.net/forum/viewtopic.php?t=1543
einnashe wrote:I might try to make a CM Partners-esque companion framework. The wilderness in Nehrim feels remote and isolating enough that it might be fun to have somebody to get lost with.Maigrets wrote:I'll also more than likely be making some animal companions like I did for Oblivion if anyone is interested. Otherwise I'll have my own critter companions as I don't use any others.
Scooby_Doo wrote:Please do! I feel so along without a few companions. BTW CM Partners does come with an esm file so that should help. Also there's a obse mod that allows you to hotkey partners actions (wait, harvet, follow...etc) that should be converted to (I think that one doesn't use any oblivion stuff).einnashe wrote:I might try to make a CM Partners-esque companion framework. The wilderness in Nehrim feels remote and isolating enough that it might be fun to have somebody to get lost with.Maigrets wrote:I'll also more than likely be making some animal companions like I did for Oblivion if anyone is interested. Otherwise I'll have my own critter companions as I don't use any others.
einnashe wrote:The CM Partners esm is dependent on Oblivion.esm. I tried converting it but I'd still need to mess with the scripts and if I'm messing with the scripts I might as well do it from the ground up so I know where any errors are coming from.Scooby_Doo wrote: Please do! I feel so along without a few companions. BTW CM Partners does come with an esm file so that should help. Also there's a obse mod that allows you to hotkey partners actions (wait, harvet, follow...etc) that should be converted to (I think that one doesn't use any oblivion stuff).
Scooby_Doo wrote:I was looking through it to, and yes I see it uses oblivion.esm (looks like it uses some rings or something like that). If we could extract the scripts and dialog and provide the extras through nehrim.esm instead...einnashe wrote:The CM Partners esm is dependent on Oblivion.esm. I tried converting it but I'd still need to mess with the scripts and if I'm messing with the scripts I might as well do it from the ground up so I know where any errors are coming from.Scooby_Doo wrote: Please do! I feel so along without a few companions. BTW CM Partners does come with an esm file so that should help. Also there's a obse mod that allows you to hotkey partners actions (wait, harvet, follow...etc) that should be converted to (I think that one doesn't use any oblivion stuff).