Like badgesus said, it looks like I’m headed in for the Brotherhood of Kor quest.
- As he left, the Myrad Keeper said, ‘Watch out for bonerippers!’ What even is–
Oh. Well, that answers that. … Sort of? I mean, are they an animal, or a person, or…? Given they aren’t howling about how that other guy was their friend and they’ll kill me, you bastard, the way the bandits tend to do, I’m going to go ahead and assume animal.
What they are is about seven feet of meanness, scales and claws that walks like a man. Like a man-sized t-rex.
Strangely, while the 2-3 that greet me on the pier are doable, there’s one bone-ripper out on the beach around the side that rips through my armor – and my squishy bits – like knife meeting butter. The second go round works better, when I make sure to drop a soil elemental between us. But it's still a much harder fight for no discernible reason.
- So obviously things went topsy turvy on the poor cultists. It’s just a question of if the bone-rippers got them or if something else did first.
- I like the design of the island, by the way. It
feels tropical. There are fish drying (rotting) in lattice traps, there are banana trees. The cultists kept chickens until they all got slaughtered in the main square: the coop stands empty, and buzzes with flies.
Of note, my character can apparently differentiate chickens murdered by human hands from anything else: these were killed by the cultists themselves, she says. I didn’t realize she was such a connoisseur of chicken-murder.
- So I go around looting huts, you know, like you do. Ostensibly to find the ‘letters of Kor’ that (optionally) advance the quest, but I think we all know why I’m doing this.
Most of them are empty except for the occasional goodie; most contain a strongbox, most strongboxes contain a piece of magical jewelry. I find one that boosts one handed weapons by 7%, which I replace my lockpicking one with. As all know, RPG characters are only allowed to wear one or, at most, two magical rings; anything else would be gaudy.
And- wait. Wait a fucking minute.
You mean to tell me that Prince Atreyu of Mith is published. And one of these cultists was a big, big fan. I don't even.
I know there was that whole thing with the Cleansing and the High Ones and whatever, but this? This throws my whole world into question.
- Most of the huts also contain a couple of ‘desert rats’ which are poor, pitiful cousins of the Mad Rats that gave me trouble earlier. Or possibly I transitioned into a rat-slaying badass when I wasn’t looking.
I do wonder why ‘desert rats’, a bit. Did ‘island rats’ sound too festive?
- Another thing to mention is that this place is kinda buggy.
For one, after half an hour of wandering around killing rats, I ding three times all at once. I suspect one of the rats dispenses a truly ridiculous amount of exp on death.
For another, upon entering one of the huts I tripped and fell through the world. Enderal righted itself five seconds later, but from thereafter whenever I jumped I began floating instead. It fixed itself upon restarting the game, but I want you to imagine the rest of this entry with me gently floating hither and yon.
- This is a bug of the more traditional kind. One of the huts contains a ‘Desert Queen Spider’, and I, her loyal subject, can only bow in supplication.
And then reload trapped in a very small hut with a very large arachnid, whereupon I turn around and leg it for the sandy shores. She deigns not to follow. She is quite frankly a stupidly large fish in the shallow pond that is this quest and there is no way I’m bringing her down, particularly since my soil elemental doesn’t like to follow me into huts in this area.
Perhaps my loyal rock monster is a staunch atheist, and the religious paraphernalia in the huts offends it.
- In order to get into the main lodge thingy, I have to go find two AWOL cultists. Women who tried to run when things started getting weird with the rest of the cult. The notes I’ve been finding are mostly theirs.
For some reason, they’re basically Skyrim draugr; glowing eyes, armored, and wielding rune axes. How tough must their abusive husbands be, I ask myself as I furiously stab away at their leathery flesh.
I fully expect to find a coven of cave trolls or vatyr or something inside that lodge.
- There’s a fancy feast inside, primarily roast horse. Why did they even have those things? The island takes about a minute to cross on foot.
This quest isn’t over yet, though! You have to go down into the cellar of the lodge, and then dive into the murky water found there. Then – if you’re like me, anyway – you have to spend roughly ten minutes (the water breathing potion nearby only lasts for 5, so this involved a reload) floating around among the fish and corpses until you find the tunnel leading ever deeper down, and then up, into a Lovecraftian sunken temple.
Where is your god now, cultists!
I’m just kidding, he’s right there. I’m getting a few flashbacks to the thing stashed in the depths of the Aged Man’s mansion, but that’s probably just the similar lighting. This fellow looks like some pagan sea god, leg jauntily crossed in repose, with the corpses of its tricked faithful strewn about.
- I score a ‘sword of Kor’ that is fancy-looking but honestly not any better than my fiery rune sword, and a teleport scroll to get me back to Ark.
I am
totally going to lie to that poor kid’s mom when I get back, too. It’s nice the game gives me the option when I discover something this deeply fucked up, to just make up some nonsense about how he ‘got on a ship and traveled across the ocean.’ And she's all, 'Oh no, such a poor fool, I'll pray for him.' Lady, you don't know the half of it.
The Takeaway:
I’m probably with badgesus on this one: I’d give this sidequest three stars out of five. The plot is fairly interesting and the location a little different from the usual (tropical), but it was dragged down by bugs, my occasional inability to figure out where the heck I was going, and the complete absence of another living soul. Like, how cool would it have been if you got down there and ‘Kor’ spoke down to the little ant that you are like Sovereign from Mass Effect? He was around before the pitiful ‘gods’ of mankind, and he would be there after its end. Etcetera. What if you could try to enlist his aid or blessing to deal with the Cleansing, like the local version of one of Skyrim’s Daedric Princes?
Anyway, it was fine but I’m eager to get back to the main quest again.