There were things I loved, things I was unsure of and things that I did not like.
Things I did not like:
Some of the enemies were too tough. Too tough that it killed immersion at times. For instance, a war hammer shouldn't take 500 swings to disassemble a skeleton or kill a giant rat. Ok so that's a bit exaggerated but the point is, some of the monsters were soo tough that it felt unrealistic. I understand it's supposed to be challenging but my personal preference is in immersion so that how I felt about that. Also related to the monsters, I did not like that some of the monsters, particularly the lizard creatures in the desert, were soo tough to kill and their only loot was nothing or maybe a claw that was worthless to keep. I'd like to see the loot, at least be worthy of the effort.
Things I was unsure of:
I felt like the game, overall, was far too dialogue heavy. At times, conversations felt like it drug on. I also was not fond of the fact that there were so little developed cities on an island that had been around for thousands of years. I understand that voice actors were limited but it would've been nice to see, at least, one other major city and about 4-5 smaller towns and villages. This, again, falls into my immersive preference.
Things I loved:
There were a handful of voice actors that delivered the dialogues in a manner that didn't seem natural but overall, I was very impressed with the voice actors. Jespar, Arantheal and Calia, in particular, were very impressive. The romance story mode was done in a very fluid, and natural way and I, personally, began to feel like it was a very real romance. Unlike the romance mods in Skyrim where you pursue the ladies of your choice for the privilege of boinking them, this story felt genuine. I loved the soundtrack. I loved the layout of the world. It felt like playing Skyrim for the very first time again where you didn't know where anything was and you were genuinely exploring to discover locations. I loved the overall storyline and the plot twist at the end was not shocking, but definitely unexpected. I love that I began to feel connections with the characters in the game. Unlike its mother game, Skyrim, where followers are just pack mules and enemy distractors, I actually found myself attempting to rescue my friends and followers, on several occasions. And I actually felt sad when I found Jespar and had to tell him that it was "too late, but there was still hope." Anyhow, very impressive game. And I'm referring to it as a game and not a mod because it didn't feel like a mod. It truly felt like it's own standalone game. Excellent job SureAI.