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Topic title - My God [Story discussion - heavy spoilers]

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Re: My God [Story discussion - heavy spoilers] - by Koloses
Posted: 19.08.2016 13:11
From the one moment you could actually predict what's going to happen next but more of that in a spoiler.
[+]
Just a minute before entering a High One's mind you can see that the Pyrean beacon was actually ran. The black stones around it are all dull which means their energy was used for something. From that moment I've already knew that the beacon itself starts the cleansing and that i have a traitor with me because none of the past traitors hired those mercenaries or admitted that he killed Lishari. Anyway in the end i just flee with Calia hoping that she won't die of age thanks to the part of Black Stone inside of her. I'm still curious who the Veiled Woman and Aged Man are since the fate was killed in Nehrim so they must be something else. I also hoped to at least see one of ShadowGods involvment but that did not happen.


Also I don't like how Rhetoric is useless most of the time. There should be a way to talk Arantheal out of his idea in the end somehow if you have 100 of it something like convicing them to let people enjoy their lives while they still can and that would make high ones the victims of a fear they feed on and scream that Arantheal is supposed to run the god damn beacon. Everyone would realise that without it they're powerless and then we'd have a happy ending thanks to 100 Rhetorics :v
Anyway the game is wonderful 8) but it left me with so many questions without an answer.
Re: My God [Story discussion - heavy spoilers] - by Daxim
Posted: 19.08.2016 15:56
Koloses wrote:
From the one moment you could actually predict what's going to happen next but more of that in a spoiler.
[+]
Just a minute before entering a High One's mind you can see that the Pyrean beacon was actually ran. The black stones around it are all dull which means their energy was used for something. From that moment I've already knew that the beacon itself starts the cleansing and that i have a traitor with me because none of the past traitors hired those mercenaries or admitted that he killed Lishari. Anyway in the end i just flee with Calia hoping that she won't die of age thanks to the part of Black Stone inside of her. I'm still curious who the Veiled Woman and Aged Man are since the fate was killed in Nehrim so they must be something else. I also hoped to at least see one of ShadowGods involvment but that did not happen.


Also I don't like how Rhetoric is useless most of the time. There should be a way to talk Arantheal out of his idea in the end somehow if you have 100 of it something like convicing them to let people enjoy their lives while they still can and that would make high ones the victims of a fear they feed on and scream that Arantheal is supposed to run the god damn beacon. Everyone would realise that without it they're powerless and then we'd have a happy ending thanks to 100 Rhetorics :v
Anyway the game is wonderful 8) but it left me with so many questions without an answer.
I never picked up on the thing with the stones :O
Also, I kinda like the fact that no matter what you do something dreadful happens; adds a certain layer of emotion to it, I was expecing a happy ending of course, but not getting one was so emotional in a good way for me.
Re: My God [Story discussion - heavy spoilers] - by UngodlyGod
Posted: 21.08.2016 17:51
Koloses wrote:
From the one moment you could actually predict what's going to happen next but more of that in a spoiler.
[+]
Just a minute before entering a High One's mind you can see that the Pyrean beacon was actually ran. The black stones around it are all dull which means their energy was used for something. From that moment I've already knew that the beacon itself starts the cleansing and that i have a traitor with me because none of the past traitors hired those mercenaries or admitted that he killed Lishari. Anyway in the end i just flee with Calia hoping that she won't die of age thanks to the part of Black Stone inside of her. I'm still curious who the Veiled Woman and Aged Man are since the fate was killed in Nehrim so they must be something else. I also hoped to at least see one of ShadowGods involvment but that did not happen.


Also I don't like how Rhetoric is useless most of the time. There should be a way to talk Arantheal out of his idea in the end somehow if you have 100 of it something like convicing them to let people enjoy their lives while they still can and that would make high ones the victims of a fear they feed on and scream that Arantheal is supposed to run the god damn beacon. Everyone would realise that without it they're powerless and then we'd have a happy ending thanks to 100 Rhetorics :v
Anyway the game is wonderful 8) but it left me with so many questions without an answer.
Well, I actually suspected that
[+]
the Beacon is necessary for The Cleansing to happen when it was described as a 'bomb' without its core, and this was reinforced when we need to use the Black Stones (which has the High Ones' influence) to power it. I also expected that our team would fail in extracting the Numinos in some manner because it's obvious this won't be that easy.

But Tealor activated the beacon and Cleansed everyone in Ark? Wow, I didn't expect that at all.
I thought that we're going to use Calia's demon as the replacement Numinos but holy crap the ending was really bittersweet. For the ending, I sacrificed myself since it ties well with the Prophet's struggles with his/her childhood trauma.

I thought The Butcher of Ark was going to play a big role in the main quest, but we only get to collect the books. Why? Where's the Black Libra? What is the Black Libra?
I wish there were more stuff on who or what The Veiled Woman and The Aged Man are.
I also want to know how Sarantha fit in all this. She had the power to control the fate of mortals. Does that mean she has the potential to stop The Cleansing? Or is she a part of the Cycle?

Well whatever, in the end, Enderal is an extraordinarily fantastic experience. :thumbsup:
Exceptional story, lore and world-building. Tealor Arantheal's story brought me to tears. What a pitiful man.
Re: My God [Story discussion - heavy spoilers] - by calfurius
Posted: 22.08.2016 07:50
This was a LOT better than I expected. The story in Enderal was far superior than Skyrim's, I felt actively engaged with the story and I had an actual connection to the characters. Some people accuse Enderal of being linear, but honestly that's a strength it has. The problem with Skyrim is that in an attempt to be "open" it made itself very shallow. In Skyrim, you could marry any NPC and quests were incredibly basic and boring. In Skyrim you had 5 "main cities", but those cities were so incredibly small that they were more akin to villages if anything.

In Enderal, everything is detailed. Yes, it doesn't have any many quests as Skyrim. Yes, you can't marry every single NPC. Yes there is only one major city. However, they make up greatly for it.

The quests are well thought out and you feel actively engaged with them. The main storyline in Enderal is amazing. You guys brilliantly paced it out well. Not only did the quests feel unique, but you guys made sure you paced it out in a way to encourage the player to go exploring during "down times" in the main storyline. The pacing was something that the main storyline in Skyrim sorely lacked.

You can only have a relationship with two characters, however it slowly grows over the course of the game and you feel far more connected with these characters.

There is only one major city, Ark, however Ark is massive. It's what cities in Skyrim should have been. With Ark, I feel like this is truly a large city filled with people. In Skyrim you have to suspend your disbelief because of how shrunk down and tightly squeezed the cities are.

The only thing that really bothered me was the bugs (especially when NPCs need to follow you on the road.), a few localization problems, and the character leveling system while being unique, was honestly pretty annoying.

But those are really just minor issues. Enderal is probably one of the the best RPGs I've played.

I give it an 86/100, you guys did a really great job.
Re: My God [Story discussion - heavy spoilers] - by walpurgisnacht
Posted: 22.08.2016 20:30
As a person who has sidled up real close to Disney corporation talent after many years of being a starving artist, I feel qualified to make the following general statement: corporate media, its distribution monopoly, and its promotion machine is driven economically by advertisement behavioralism. Your TV shows and your movies designed to be big ratings boosts on your TVs are designed as a "cool medium" but also, they are designed with the same sort of behavioralism that studies have indicated make consumers purchase cheaper to produce goods more often. These elements are mainly the sort of things that make you look at the commercial and go "now why would they do that?" The disturbing factor is proven to make you remember the product.

Also, with the reigning nepostism due to this being the industry norm in the USA since product placement negotiations in the 80s entrenched ad execs in producers meetings - more artistic products are downplayed as they compete too well if given equal promotion. I have seen Terry Gilliam, Alexandro Jodorowsky, and Quentin Tarantion all complain about being run over by promotions for blockbusters such as Spider Man and Star Wars movies. Speilberg, Cruise, Lucas and their ilk do not want to be upstaged by DIY art, to put it bluntly.

So your webpages like PC Gamer have an editor who only accepts articles which lean in the direction of mainstream and who, when advertising for indies - give it the ascerbic touch.

The best thing to do about it is to 1) not give them your money as much and 2) spread the word.
Re: My God [Story discussion - heavy spoilers] - by Dalec
Posted: 23.08.2016 18:34
I stopped buying PCGamer years ago because of their crap reviews on some games that I Knew were by far better than the rubbish they praised.
They are, like a lot of gaming mags, paid to give good reviews and scores to some BIG company games, and it often shows them for fools.
This game, like many mods similar to this (this being a giant, others being linked quests) make some game company products a shallow and weakly made products.
Now eagerly awaiting a continuation, my arm will hurt hanging on :p
Re: My God [Story discussion - heavy spoilers] - by sirhallin
Posted: 28.08.2016 08:38
UngodlyGod wrote:
Koloses wrote:
From the one moment you could actually predict what's going to happen next but more of that in a spoiler.
[+]
Just a minute before entering a High One's mind you can see that the Pyrean beacon was actually ran. The black stones around it are all dull which means their energy was used for something. From that moment I've already knew that the beacon itself starts the cleansing and that i have a traitor with me because none of the past traitors hired those mercenaries or admitted that he killed Lishari. Anyway in the end i just flee with Calia hoping that she won't die of age thanks to the part of Black Stone inside of her. I'm still curious who the Veiled Woman and Aged Man are since the fate was killed in Nehrim so they must be something else. I also hoped to at least see one of ShadowGods involvment but that did not happen.


Also I don't like how Rhetoric is useless most of the time. There should be a way to talk Arantheal out of his idea in the end somehow if you have 100 of it something like convicing them to let people enjoy their lives while they still can and that would make high ones the victims of a fear they feed on and scream that Arantheal is supposed to run the god damn beacon. Everyone would realise that without it they're powerless and then we'd have a happy ending thanks to 100 Rhetorics :v
Anyway the game is wonderful 8) but it left me with so many questions without an answer.
Well, I actually suspected that
[+]
the Beacon is necessary for The Cleansing to happen when it was described as a 'bomb' without its core, and this was reinforced when we need to use the Black Stones (which has the High Ones' influence) to power it. I also expected that our team would fail in extracting the Numinos in some manner because it's obvious this won't be that easy.

But Tealor activated the beacon and Cleansed everyone in Ark? Wow, I didn't expect that at all.
I thought that we're going to use Calia's demon as the replacement Numinos but holy crap the ending was really bittersweet. For the ending, I sacrificed myself since it ties well with the Prophet's struggles with his/her childhood trauma.

I thought The Butcher of Ark was going to play a big role in the main quest, but we only get to collect the books. Why? Where's the Black Libra? What is the Black Libra?
I wish there were more stuff on who or what The Veiled Woman and The Aged Man are.
I also want to know how Sarantha fit in all this. She had the power to control the fate of mortals. Does that mean she has the potential to stop The Cleansing? Or is she a part of the Cycle?

Well whatever, in the end, Enderal is an extraordinarily fantastic experience. :thumbsup:
Exceptional story, lore and world-building. Tealor Arantheal's story brought me to tears. What a pitiful man.

I have been struggling over who the veiled woman is the entire time. One thing i came up with was that she is possibly the shadow god from nehrim.
Now i played a man in nehrim, many people did i bet, but if you consider the possibility that she is the shadow god one thing stands out. She is freed from fate, and able to acknowledge and intervene with the cycle.

In the flashback to the pyrean cleansing/civil war there is mention that the person who instigated the cleansing as coarek does in present day took the role of both shadowgod and oppressor. But the present situation makes it clear is just not possible, because the shadowgod MET coarek in nehrim, we helped him win his civil war. So that is already different in our phase of the cycle, that the shadowgod and instigator are not the same...so what is the shadowgod up to throughout the events of enderal?

I cant speak for what Arkt is doing though...maybe hes the aged man? i doubt it, it seems like that legend has been building for far too many years for that to make sense.
Re: My God [Story discussion - heavy spoilers] - by MyLongestJourney
Posted: 29.08.2016 13:31
I thought The Butcher of Ark was going to play a big role in the main quest, but we only get to collect the books. Why? Where's the Black Libra? What is the Black Libra?


I think The Butcher Of Ark is evidence that we have went mad and everything we experienced is in our heads.See my main post "The Butcher of Ark-does it gives us a clue"?
Re: My God [Story discussion - heavy spoilers] - by badgesareus
Posted: 30.08.2016 02:54
I was just thinking about the memory trees in the meditation state. There are roughly 100 talents/memories. If the player has all of these memories, and can "remember" how to do something, given some experience to generate a memory point, how could the player have learned all these things to begin with, in order to have these "memories"? Maybe the player is some type of collective consciousness? of . . . . ? Or the player might have been reincarnated many times over to accumulate all these diverse memories?
Re: My God [Story discussion - heavy spoilers] - by svaln
Posted: 30.08.2016 09:46
Maybe these memories belong to all of the previous prophets? Or maybe PC indeed receives an access to all of the collective unconscious after his transformation.
Re: My God [Story discussion - heavy spoilers] - by khanemis
Posted: 31.08.2016 12:15
To be honest that quest mentioned in PCGamer review worked for me both ways - the first half with sneaking through the house was quite frustrating (couldn't find the item to advance the story, spent almost an hour running around) while the second part in the village was a highlight of the whole game for me (as it was really well written and executed...predictable, yes, but very touching nonetheless).

And that can be applied to my whole experience with Enderal - partly frustrating, partly really great.

And for that Mass Effect thing mentioned before:
[+]
It is true that there are some stark similarities with Mass Effect - "All people are periodically harvested by a dark entity to actually become them and so everything can continue again and again. Only hope lies in a knowledge from one of the previous civilizations. But beware of an ancient artifact used by us as it is a double-edged sword."
That being said there is much more meat to the lore and thoughts behind Enderal's version of this story. Just the parallel between Mass Effect's Harvest and Enderal's Cleansing shows it. Where one has a literal merge of people and is more focused on being physically disturbing the other one goes more of a spiritual way, focusing on consciousness in an event that can be both horrifying and surprisingly graceful drawing more parallels to real religions and blurring the line between different opinions on the whole thing.
So yeah I don't have any problem with some Mass Effect similarities as the lore and the whole concept is actually much better.
But if I had to have one criticism (and bear in mind I don't want to lessen the achievement that is to make such a game like this) to the story it goes to its twists. Most of them can be smelled from mile away. It doesn't take much to figure out who will betray whom or
[+]
that the Beacon is actually a thing that can cause the Cleansing
. But the game is acting like it is all utterly surprising and you can't do anything than sit back and wait for that inevitable moment of revelation while your character is being as bright as a black hole. That is something that can severe your connection to a character when you can't act naturally (like to say "Don't do that, it will end badly."). I would say that the lore, character writing and thoughts behind the whole story are much better than the whole actual process of going through the plot which contains just too much of usual clichés (like another classic one "Hey, we just made a great advancement that could move up the story...nope, wait, there has to be some coincidental setback"). On the other hand how the storytelling is done when in regards to main character is really superb, it gives you just enough information to keep you intrigued while offering numerous new ideas along the way and is a real food for thoughts with its underlying philosophical themes.

Though I can maybe look somehow critical I would like to point out that I value all the effort that has gone into Enderal from all directions. It is an amazing result for something done non-commercially and it could be easily compared to commercial games too. I just want to offer my point of view various perspectives (when talking just about the story, of course).
Re: My God [Story discussion - heavy spoilers] - by Casper
Posted: 31.08.2016 12:40
khanemis wrote:
To be honest that quest mentioned in PCGamer review worked for me both ways - the first half with sneaking through the house was quite frustrating (couldn't find the item to advance the story, spent almost an hour running around) while the second part in the village was a highlight of the whole game for me (as it was really well written and executed...predictable, yes, but very touching nonetheless).

And that can be applied to my whole experience with Enderal - partly frustrating, partly really great.

And for that Mass Effect thing mentioned before:
[+]
It is true that there are some stark similarities with Mass Effect - "All people are periodically harvested by a dark entity to actually become them and so everything can continue again and again. Only hope lies in a knowledge from one of the previous civilizations. But beware of an ancient artifact used by us as it is a double-edged sword."
That being said there is much more meat to the lore and thoughts behind Enderal's version of this story. Just the parallel between Mass Effect's Harvest and Enderal's Cleansing shows it. Where one has a literal merge of people and is more focused on being physically disturbing the other one goes more of a spiritual way, focusing on consciousness in an event that can be both horrifying and surprisingly graceful drawing more parallels to real religions and blurring the line between different opinions on the whole thing.
So yeah I don't have any problem with some Mass Effect similarities as the lore and the whole concept is actually much better.
But if I had to have one criticism (and bear in mind I don't want to lessen the achievement that is to make such a game like this) to the story it goes to its twists. Most of them can be smelled from mile away. It doesn't take much to figure out who will betray whom or
[+]
that the Beacon is actually a thing that can cause the Cleansing
. But the game is acting like it is all utterly surprising and you can't do anything than sit back and wait for that inevitable moment of revelation while your character is being as bright as a black hole. That is something that can severe your connection to a character when you can't act naturally (like to say "Don't do that, it will end badly."). I would say that the lore, character writing and thoughts behind the whole story are much better than the whole actual process of going through the plot which contains just too much of usual clichés (like another classic one "Hey, we just made a great advancement that could move up the story...nope, wait, there has to be some coincidental setback"). On the other hand how the storytelling is done when in regards to main character is really superb, it gives you just enough information to keep you intrigued while offering numerous new ideas along the way and is a real food for thoughts with its underlying philosophical themes.

Though I can maybe look somehow critical I would like to point out that I value all the effort that has gone into Enderal from all directions. It is an amazing result for something done non-commercially and it could be easily compared to commercial games too. I just want to offer my point of view various perspectives (when talking just about the story, of course).
i tend to be a hardcore roleplayer myself; well, when gaming is involved anyway. so i don't really have issues with seeing a plot twist coming form a long way off, and not being able to effect it... as long as the character i'm playing can't see it. and that is my only real gripe with enderal: the thought that my character would have put everything together about the same time i did. the original traitor's identity (the one who killed Lashiri), the beacon causing the cleansing, etc. i was playing a cautious, clever, sneaky assassin type at the time. she would have seen everything playout in her head way before the events themselves. i guess that's a trade-off... good story-telling versus player agency. and even still i'm quite happy with how the game turned out, endings and awkward foreseeable events and all.

---edit typo

---edit again
however, in a little reflection... i guess it makes sense knowing what the PC actually is (after that chat with the machine at the end), that our character isn't completely under their own control. being under the influence of the individual compulsion that all emissaries are operating under.
Re: My God [Story discussion - heavy spoilers] - by Hanekem
Posted: 31.08.2016 17:40
calfurius wrote:
This was a LOT better than I expected. The story in Enderal was far superior than Skyrim's, I felt actively engaged with the story and I had an actual connection to the characters. Some people accuse Enderal of being linear, but honestly that's a strength it has. The problem with Skyrim is that in an attempt to be "open" it made itself very shallow. In Skyrim, you could marry any NPC and quests were incredibly basic and boring. In Skyrim you had 5 "main cities", but those cities were so incredibly small that they were more akin to villages if anything.

In Enderal, everything is detailed. Yes, it doesn't have any many quests as Skyrim. Yes, you can't marry every single NPC. Yes there is only one major city. However, they make up greatly for it.

The quests are well thought out and you feel actively engaged with them. The main storyline in Enderal is amazing. You guys brilliantly paced it out well. Not only did the quests feel unique, but you guys made sure you paced it out in a way to encourage the player to go exploring during "down times" in the main storyline. The pacing was something that the main storyline in Skyrim sorely lacked.

You can only have a relationship with two characters, however it slowly grows over the course of the game and you feel far more connected with these characters.

There is only one major city, Ark, however Ark is massive. It's what cities in Skyrim should have been. With Ark, I feel like this is truly a large city filled with people. In Skyrim you have to suspend your disbelief because of how shrunk down and tightly squeezed the cities are.

The only thing that really bothered me was the bugs (especially when NPCs need to follow you on the road.), a few localization problems, and the character leveling system while being unique, was honestly pretty annoying.

But those are really just minor issues. Enderal is probably one of the the best RPGs I've played.

I give it an 86/100, you guys did a really great job.
My one complain is that Dunevile felt empty, only one quest started there and while there had been the hint of another, I couldn't find a trigger for it so that region felt less than what it should have been (or I had a nasty bug of some sort...) and that when I tried to explore the failed second city, I got mobbed badly by the humanoids there (honestly there was one time where like ten or so suntouched attacked me at ones, plus summoned critter, I was level 45 and I got killed in short order)
Re: My God [Story discussion - heavy spoilers] - by Casper
Posted: 01.09.2016 00:40
Hanekem wrote:
My one complain is that Dunevile felt empty, only one quest started there and while there had been the hint of another, I couldn't find a trigger for it so that region felt less than what it should have been (or I had a nasty bug of some sort...) and that when I tried to explore the failed second city, I got mobbed badly by the humanoids there (honestly there was one time where like ten or so suntouched attacked me at ones, plus summoned critter, I was level 45 and I got killed in short order)
usually when i see a mob like that i run the hell away, then come back from a different angle, trying to isolate some so i can take them in smaller groups, and not all at once, or pick off one or two at a distance so i can still run if need be... take the group apart piecemeal so to speak.
Re: My God [Story discussion - heavy spoilers] - by Makesin
Posted: 01.09.2016 00:49
Casper wrote:
i tend to be a hardcore roleplayer myself; well, when gaming is involved anyway. so i don't really have issues with seeing a plot twist coming form a long way off, and not being able to effect it... as long as the character i'm playing can't see it. and that is my only real gripe with anderal: the thought that my character would have put everything together about the same time i did. the original traitor's identity (the one who killed Lashiri), the beacon causing the cleansing, etc. i was playing a cautious, clever, sneaky assassin type at the time. she would have seen everything playout in her head way before the events themselves. i guess that's a trade-off... good story-telling versus player agency. and even still i'm quite happy with how the game turned out, endings and awkward foreseeable events and all.
I myself was quite surprised by the Beacon twist. That is, not by the fact that the Beacon causes the Cleansing, that one was easy to guess. But the fact that the Beacon actually works as advertised and can destroy the High Ones, if only humanity was a bit better, that caught me off guard.
Re: My God [Story discussion - heavy spoilers] - by Casper
Posted: 01.09.2016 01:01
actually i wasn't all that surprised that the beacon worked as advertised, if it can cause the cleansing (killing everyone across the planet at virtually the same time) it's surely capable of striking something else planet wide (if properly "aimed")... a true double-edged sword if there ever was one.
Re: My God [Story discussion - heavy spoilers] - by FanFanStef
Posted: 02.09.2016 22:36
I have a problem with finding the 5 fragments needed to elicit the cleansing, if someone can help.

[+]
I found the 3 dull stones, the ancient helmets, all 4 gave memories when interacted with. And then I found a treasure box, named The Word of the Dead, but it does nothing if I interact with it. Am I missing anything? I have kind of lost my patience, because there were quests before who either required console intervention or reloading the game several times, because some orders was not followed or for unknown reasons. Thank you
Problem solved. I had an open torch, and because of the light I did not see the items.
Re: My God [Story discussion - heavy spoilers] - by Glycerin
Posted: 02.09.2016 22:50
FanFanStef wrote:
I have a problem with finding the 5 fragments needed to elicit the cleansing, if someone can help.

[+]
I found the 3 dull stones, the ancient helmets, all 4 gave memories when interacted with. And then I found a treasure box, named The Word of the Dead, but it does nothing if I interact with it. Am I missing anything? I have kind of lost my patience, because there were quests before who either required console intervention or reloading the game several times, because some orders was not followed or for unknown reasons. Thank you
Not quite the right thread for quest problems, but here you go:
[+]
the 5th item isn't the Word of the Dead, you are missing something else. I don't remember, what it was (a sword?), but all items you need should have some kind of shimmer around them. Keep searching the the vicinity of the old beacon, it shouldn't be too hard to find.
Re: My God [Story discussion - heavy spoilers] - by MyLongestJourney
Posted: 02.09.2016 22:50
You missed
[+]
the sword that is on the ground.It is on the right as you are facing the Beacon
Re: My God [Story discussion - heavy spoilers] - by FanFanStef
Posted: 02.09.2016 23:04
Thank you. The torch light hid the things.
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