Here a little screenshot from one of my games^^
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An icredibly beautiful world!




I also really appreciate how the terrain designers have thought about the vertical axis. There have been several times when I have thought "How do I get up there?" or in the case of the dungeons, ".... DOWN there?".
Just have a look at the Living Temple to see what I mean. That place is a masterpiece of level design! From grand caverns to apparently bottomless pits with terribly dilapidated slab stairs!
Just have a look at the Living Temple to see what I mean. That place is a masterpiece of level design! From grand caverns to apparently bottomless pits with terribly dilapidated slab stairs!










