08.08.2018 09:07badgesareus wrote:
The "deciding factor" is basic English grammar.
The beauty of English grammar is the flexibility and creativity inherent to it. As you say, there is ‘basic grammar’, but from there, you can go into linguistics and different complexities. Which we will not do here. In order to be sure once and for all, I decided to find out which expression is the correct one: ‘much more is’ or ‘much more are’. The results were not what I expected. You see, according to the corpora of English (you can find them here
https://corpus.byu.edu/ and I looked at all of them), both versions are valid. Depending on the register, sometimes one or the other is preferred, but overall, both of them perfectly acceptable. It seems we are both right and it is only a question of preference.
08.08.2018 09:07badgesareus wrote:
I would also note that the proper form would be to write "100 hours of gametime.
I do agree with that, good catch. I focussed too much on only one thing! Thanks! ;=)
07.08.2018 13:08Celestis wrote:
I can only rely on what you write. Any help is welcome 
I have taken a look at all the covers posted here, and here are my edits of them. You can take them or leave them!

I restructured the text in some places, I hope that is all right. The edits will be under a cut.
- [+] For the 1st cover, posted on 11 April
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For thousands of years, the God Malphas was our paragon, our idol, our destiny. When Malphas died, we lost the meaning of our lives and the brilliance of his reign. Still, we replaced him – with something deeper, something that we will fight for. Malphas’ death was kept secret, in order to keep the peace in Enderal – but at a great risk that the truth may become known.
Tealor Arantheal, our old commander, is back. The Order of Mages – an organisation founded by his son Narathul Arantheal with the goal of fighting the Gods – has come here with him. Men like Narathul Arantheal will always exist. They are at the mercy of their emotions: insecure, weak, willing to believe every lie and ruse, solely out of fear that it might be true. Tealor is different. He is the epitome of self-control and wisdom, and his generosity with his enemies seems to pay off: Crush your enemies by turning them into allies…
Tealor came to Enderal, to the millennia-old centre of power and powerlessness, without an army, not seeking power, but offering a vision… He speaks of a pattern that we do not yet fully understand, a pattern of destructive evolution. An entire civilisation has disappeared without a trace, leaving behind no sign of war or destruction.
But we do know about it. We are an alliance made of old enemies. And we can invest all of our knowledge and wisdom into the future instead of wasting them on being enemies. We will fight, and we will give this fight our all. For our newly found freedom cannot be allowed to perish in vain. Today, paladins, we will achieve salvation and redemption that Gods and Fate denied us.
- [+] For the 2nd cover, posted on 14 April
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Enjoy exploring a new world offering over 100 hours of gameplay, new armours and weapons and so much more. Discover new mysterious locations and collect valuable artefacts.
- [+] For the 5th cover, posted on 26 July
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Two years after the events of the game Nehrim At Fate’s Edge, a completely new adventure awaits you in Enderal The Shards of Order. A story wholly independent of Skyrim and a world with many new and exciting locations to discover. SureAI’s latest project will offer you over a 100 hours of gameplay and much more besides.
Explore the factions of Enderal! Join the Golden Sickle, Enderal’s most influential merchant’s guild, and experience an exceptional, non-linear story about intrigue and greed. Discover the secrets of the Rhâlata, the mysterious cult ruling the Undercity.
Explore the world playing as the “Phasmalist”, a new class with special abilities.
There are new quests to be completed:
A story mission revolving around the Sea of Eventualities and Yuslan Sha’Rim’s past
A mission that will allow you to investigate the death of a certain character
A mission that will shed light on the origins of the Veiled Woman
And finally, a secret ending for the main quest!
New bounty missions – New weapons, armour sets and spells – Multiple changes to the gameplay such as hidden talents and rebalanced and overhauled crafting skills (including high-level crafting and enchantments) that will make investing into workmanship a lot more rewarding
edit by urst
CELESTIS
das hier ist die aktuelle und übersichtlichste Version aller Texte 
this here is the latest and best arranged version of the texts 