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Topic title - Compatible Mods

https://forum.sureai.net/viewtopic.php?t=8580

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Re: Compatible Mods - by MacSuibhne
Posted: 05.12.2016 16:10
Re: Compatible Mods - by kedavix
Posted: 06.12.2016 05:05
MacSuibhne wrote:
Athletics Training?
Compatibility isn't so much of an issue since it is SKSE based. I would more or less caution you about use of it because...

From the Unstable and Outdated Mods Masterlist on Reddit:
Athletics Training - with MCM - Rating: Three (3)
This mod is considered open source by the author as per comments on the mod page and as such anyone should feel free to take it over and update it with fixes to these issues.

This mod has a unique concept but unfortunately very poor implementation which causes a lot of stress on the system. The mod implements its changes by using scripting to constantly place an item in the inventory of the player and then remove it again at a very fast pace. It is a very intensive way to do this function and takes up a lot of resources as well as opening up the risk that if the player manages to open their inventory at the exact right time and remove the item the mod may break in function. As a result, the mod is at risk of causing a significant increase in script latency by itself, and this effect is compounded when combined with other mods or when in script heavy situations in the vanilla game.
Re: Compatible Mods - by MacSuibhne
Posted: 06.12.2016 05:27
kedavix wrote:

Compatibility isn't so much of an issue since it is SKSE based. I would more or less caution you about use of it because...
[+]
From the Unstable and Outdated Mods Masterlist on Reddit:
Athletics Training - with MCM - Rating: Three (3)
This mod is considered open source by the author as per comments on the mod page and as such anyone should feel free to take it over and update it with fixes to these issues.

This mod has a unique concept but unfortunately very poor implementation which causes a lot of stress on the system. The mod implements its changes by using scripting to constantly place an item in the inventory of the player and then remove it again at a very fast pace. It is a very intensive way to do this function and takes up a lot of resources as well as opening up the risk that if the player manages to open their inventory at the exact right time and remove the item the mod may break in function. As a result, the mod is at risk of causing a significant increase in script latency by itself, and this effect is compounded when combined with other mods or when in script heavy situations in the vanilla game.
Thank you for taking the time to reply.
I have always wanted to be able to jump higher and jump farther when running. Sometimes it feels like my guy is almost crippled. I've seen what looked like chest on ledges that even after an hour of trying I just couldn't get to--in Skyrim and in Enderal.

Oh well...[sigh]

Thanks again.
Re: Compatible Mods - by kedavix
Posted: 06.12.2016 05:33
MacSuibhne wrote:
kedavix wrote:

Compatibility isn't so much of an issue since it is SKSE based. I would more or less caution you about use of it because...
[+]
From the Unstable and Outdated Mods Masterlist on Reddit:
Athletics Training - with MCM - Rating: Three (3)
This mod is considered open source by the author as per comments on the mod page and as such anyone should feel free to take it over and update it with fixes to these issues.

This mod has a unique concept but unfortunately very poor implementation which causes a lot of stress on the system. The mod implements its changes by using scripting to constantly place an item in the inventory of the player and then remove it again at a very fast pace. It is a very intensive way to do this function and takes up a lot of resources as well as opening up the risk that if the player manages to open their inventory at the exact right time and remove the item the mod may break in function. As a result, the mod is at risk of causing a significant increase in script latency by itself, and this effect is compounded when combined with other mods or when in script heavy situations in the vanilla game.
Thank you for taking the time to reply.
I have always wanted to be able to jump higher and jump farther when running. Sometimes it feels like my guy is almost crippled. I've seen what looked like chest on ledges that even after an hour of trying I just couldn't get to--in Skyrim and in Enderal.

Oh well...[sigh]

Thanks again.

No problem. You might want to try "Better Jumping". So far, only one issuehas been reported by a user.
Re: Compatible Mods - by MacSuibhne
Posted: 06.12.2016 14:39
kedavix wrote:
No problem. You might want to try "Better Jumping". So far, only one issuehas been reported by a user.
Thanks...I saw that--it was one I looked at early on. Thought the description...with all due respect...was kind of lackadaisical--"meh," IOW. So passed on it. But I think I'll give it a try.

It will only be my fifth mod so I'm hoping it won't create problems.
Re: Compatible Mods - by stuemper
Posted: 07.12.2016 03:06
"Enhanced Blood Textures" is not compatible with Enderal. It interrupts at least one scene during the mainquest.
Could someone please note that in the list, thanks!
Re: Compatible Mods - by Fish Tale Ale
Posted: 27.02.2017 18:53
One mod I wish could get incorporated into Enderal is "Better Dialogue Controls"

http://www.nexusmods.com/skyrim/mods/27371/?

Skyrim is terrible at recognizing where the placement of a cursor is and Enderal hasn't fixed the problem. Even when you highlight a selection with a mouse cursor, a different option will sometimes be selected. This small mod makes it so whatever option you click on is actually selected. It also helps with keyboard selection.
Re: Compatible Mods - by R'Q
Posted: 02.08.2017 14:53
I started playing Enderal few days ago and of course I play with mods. I will post here any compatibility issues. It can be later added to the Compatible Mods List.

Replacement Ivy causes crashing (probably a memory issue).

I also play with following mods active:
SMIM (+ Enderal fix)
Skyrim HD
8K Pine Forest
Tamriel Reloaded - Mountains and Rocks (4K)
HD Photorealistic Ivy
Glowing Ore Veins 300
moreHUD

and I haven't encountered any issues. I will post here if anything causes problems. If I finish the game without any issues, I will consider a mod compatible.
Re: Compatible Mods - by MacSuibhne
Posted: 02.08.2017 15:23
02.08.2017 14:53R'Q wrote:


I also play with following mods active:
SMIM (+ Enderal fix)

and I haven't encountered any issues. I will post here if anything causes problems. If I finish the game without any issues, I will consider a mod compatible.
I found SMIM to cause crashes. But I don't think I have the "Enderal fix". Where did you get it?
Re: Compatible Mods - by R'Q
Posted: 02.08.2017 16:57
02.08.2017 15:23MacSuibhne wrote:
I found SMIM to cause crashes. But I don't think I have the "Enderal fix". Where did you get it?
http://www.nexusmods.com/skyrim/mods/80571/?
Re: Compatible Mods - by Palito
Posted: 28.08.2017 04:24
When I played Enderal I found that having SMIM +patch broke on of the main quests.
The one were you follow the group to the ritual site.
It may have changed in the recent months.

Enderal 5 sticks riddle - more time: http://www.nexusmods.com/skyrim/mods/78041/? was really helpful.
It made it possible to complete this section.
Enderal-Lefthandrings: http://www.nexusmods.com/skyrim/mods/80810
Minimal HUD: http://www.nexusmods.com/skyrim/mods/33482/?
Helmet Toggle: http://www.nexusmods.com/skyrim/mods/22765/?
Reverb and Ambiance Overhaul - Enderal: http://www.nexusmods.com/skyrim/mods/82701/?

None of these caused problems for me.
I played a much older version of Enderal.
Re: Compatible Mods - by badgesareus
Posted: 28.08.2017 04:46
When I played Enderal I found that having SMIM +patch broke on of the main quests.
The one were you follow the group to the ritual site.
It may have changed in the recent months.
Probably not. see: https://forum.sureai.net/viewtopic.php?f=209&t=12241
Re: Compatible Mods - by Palito
Posted: 30.08.2017 05:15
I see.
So it really should be marked as incompatible. Even with the patch.
Re: Compatible Mods - by R'Q
Posted: 02.09.2017 13:36
30.08.2017 05:15Palito wrote:
I see.
So it really should be marked as incompatible. Even with the patch.
It's "partially compatible". Problem occurs only in this one point of the MQ and only then there is a need to turn it off.

I can't imagine playing Skyrim/Enderal withous SMIM or HD textures.

In fact, let me show you, how unmodded Enderal looks like.

Image

LOL
Re: Compatible Mods - by Buccaneer
Posted: 02.09.2017 21:14
I don't know if I quite agree. I had always played Tropical Skyrim with all of its different biomes and fauna and flora...and it was a drag on my system. With Enderal, it has same fauna and flora and lots of vegetations everywhere and it runs flawlessly. They obvious optimized a lot of things and if they have lower resolution objects, that's a great trade-off. To have a lush, beautiful world that runs fast is worth any compromises they made.
Re: Compatible Mods - by badgesareus
Posted: 03.09.2017 00:52
let me show you, how unmodded Enderal looks like.
I play Enderal unmodded so this looks normal to me. You'd have to show me a pic of the same scene with your mods for me to know what the difference was.
Re: Compatible Mods - by danprada
Posted: 20.01.2018 13:37
Are you guys still updating this?

hunterborn is no longer compatible. the patch doesn't work properly (wrong items when using hunterborn functions).

and also i can't open the google sheets. it keeps loading and nothing happens.
Re: Compatible Mods - by Kermit 61
Posted: 20.01.2018 16:30
20.01.2018 13:37danprada wrote:
Are you guys still updating this?
In my opinion, that makes sense only after the Add On Forgotten Stories has been released (the developers are still working on it).
Then it has to be re-tested which mods are still compatible.
Re: Compatible Mods - by Alzucard
Posted: 08.04.2018 02:53
Btw. im updating the list right now.
So after the DLC we must retest and it would be great to know what things dont work anymore.
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