bcote25 wrote:your continuing invalid attacks continue to prove you REALLY don't read what I write correctly again and again.
like it's a fact your imperials are stuck where they are with enderal, unless you use a mod that edit original skyrim esm races (using that without checking the conflicts is a bad idea)
being able to load a mod without crashing don't mean anything
if that's all that's required for that compatible mod list, it's useless
load enderal with deadly mutilation, you won't crash
but you won't have that without a patch
http://nsa37.casimages.com/img/2016/10/ ... 868054.jpg
http://nsa38.casimages.com/img/2016/10/ ... 508739.jpg
and that's a fact
The "People are Strangers" mod only works with the father in the intro, strange
yatol wrote:like it's a fact your imperials are stuck where they are with enderal
mine aren't stuck
yatol wrote:being able to load a mod without crashing don't mean anything
if that's all that's required for that compatible mod list, it's useless
bcote25 wrote:ah ok, didn't know you had the ability to see how everyone's game functions
i also know you are missing 7 loading screens and some dialogs because of duplicate records
i also know you are missing lights from some mushrooms, and a dozen other things because it shouldn't be oncellattach()
i also know you are missing random dialogs from ark npc because of wrong alias
i also know you can't temper enchanted items if you don't addperk the required perk to do it
i also know you can find some skyrim original potions in enderal (they made custom ones for some reason, so those one have probably nothing to do there)
i also know...
being able to load violenz without crashing, you call that a test?
those mods were made for another skyrim esm
you probably won't crash if you load enderal with immersive weapons, so what?
that mod give some weapons to some skyrim npc
those npc no longer exist in enderal, and are probably something else in enderal skyrim esm
and when the game will try to load one of those something else, you will ctd
that's why it need a patch
yatol wrote:i also know you can get stuck when you leave your house, because of a standing still package
i also know you are missing 7 loading screens and some dialogs because of duplicate records
i also know you are missing lights from some mushrooms, and a dozen other things because it shouldn't be oncellattach()
i also know you are missing random dialogs from ark npc because of wrong alias
i also know you can't temper enchanted items if you don't addperk the required perk to do it
i also know you can find some skyrim original potions in enderal (they made custom ones for some reason, so those one have probably nothing to do there)
i also know...
yatol wrote:i also know you can get stuck when you leave your house, because of a standing still package
As it was affecting figures altered by another Enderal mod in which I fully tested the cause in conjunction with the mod author and filed a report to the devs with pics and a vid. You know..."testing" something...other than loading the game
yatol wrote:being able to load violenz without crashing, you call that a test?
You keep replying that someone is only testing loading. What is your major malfunction?
yatol wrote:you probably won't crash if you load enderal with immersive weapons, so what?
that mod give some weapons to some skyrim npc
those npc no longer exist in enderal, and are probably something else in enderal skyrim esm
and when the game will try to load one of those something else, you will ctd
that's why it need a patch
blah blah blah widely known common information blah blah blah
Conclusion...zero valid arguments
bcote25 wrote:I filed that bug report on Sept 11th. It's an isolated issue pertaining solely to the market district house
As it was affecting figures altered by another Enderal mod in which I fully tested the cause in conjunction with the mod author and filed a report to the devs with pics and a vid. You know..."testing" something...other than loading the game
was i supposed to wait for a fix?
that random gibberish is other bugs of that esm
when i got stuck by the riverville mayor quest, instead of just fixing that and wait for the next problem, took care of most errors it's less time consuming that way
and for the SIXTH time now, the violenz errors mean you are missing those killmoves because their conditions can no longer be met
it's not because you don't crash it work as intended, you are supposed to have those killmoves
that mod need a patch to be use for enderal, there's nothing to debate
yatol wrote:was i supposed to wait for a fix?
yatol wrote:that random gibberish is other bugs of that esm
yatol wrote:there's nothing to debate
bcote25 wrote:The point of a bug report is so that an issue can be fixed for everyone, not just for you
http://sureai.net:9898/browse/ERB-1388
have upload that some weeks ago, it's less time consuming than bug reports
http://forum.sureai.net/viewtopic.php?f ... 7&start=10
it's a backup before renumbering the duplicate records, fixing some errors were new problems, had to see them in game to delete (npc were able to pick an idle applaud that had a no longer exist faction as condition, stuff like that)
saw some saying some mods that need a patch were compatible
that's not safe, so i warn the others that may read that topic, it may avoid a lot of problems to some
2 were talking about violenz at the end of the topic, i use it, so i pick it as an exemple
if that was an answear to that blabla about violenz, i would have said that
that error in the papyrus log it's just a script that look for dawnguard esm in the load order
ineed have the same ones with some food mods, frostfall with... other mods, one of them put in the log those errors can be ignored
if the script don't find the mod, it don't do whatever it have to do if that mod is here
don't know why they let the script spam those useless errors
yatol wrote:......
See. I knew you couldn't resist
Thanks for proving my point
bcote25 wrote:Yawnyatol wrote:......
See. I knew you couldn't resist
Thanks for proving my point
proving what anyway? anyone can load tesedit and check for errors those "compatibles" mods to see for themselves




