https://sureai.net/forum/viewtopic.php?t=7011
mindw0rk wrote: Do they stay indefinetly in inventary after you find them or they are consumed like spell books?
Also will there be rare crafted items that require a drop from specific monster like it as done in Witcher 3?
mindw0rk wrote:Another question Id like to know is how combat difficulty compares to vanilla Skyrim? For example in Skyrim its too easy on Adept but after I install SkyRe and few combat mods Adept becomes really challenging. Im going to try and play first walkthrough of Enderal in Dead is Dead (permadeath) mode and hope to see challenging difficulty but without oneshots and smashing mob for 10 minutes to kill.
mindw0rk wrote:That enemy dont scale is new to me. How do you know in Enderal that enemy is way higher level? Besides by taking oneshot in the face. Is the world devided into leveled zones?
Sancez wrote:In Nehrim combat was way more harder then Oblivion, to the point that it forced me to start using magic and buffs and other things in ordet to get an higher chance of winning (which I liked a lot). Also the world was divided in areas and when you entered one a message would tell you about the level of the enemies in the area.
From what I read on this forum this system is going to stay in Enderal, except for end-dungeon Bosses which will scale or do domange in percentage so if you visit a dungeon with lower level enemies you will still have a good fight with the boss.
Will the English patch be save-gave compatible?
Meaning will we be able to play at release in German and download the English patch in a few weeks when it is released, then jump into that same save with everything now being in English?
I don't think I could wait a few weeks for a patch knowing Enderal is out and the only thing stopping me from playing is subtitles.