https://sureai.net/forum/viewtopic.php?t=8580
Alzucard wrote:First of all im german and my english isnt really good.
The german community created a compatible modlist, that will be updated, when we find a new compatible mod.
We dont want Texture mods, because most of them work, but some dont. The incompatible Texture Mods are in the list.
We created the list completely in english, because enderal has a international community!
How you make it easier for me to implement mods:
- Say clearly if it is compatible or incompatible. When u dont know it clearly i will add it to unclear.
- Name the Mod like it is called at nexus
- Send a link. Pls just send a link!!!
Here is the link!
Modlist: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Allana wrote:I am using the following successfully, and have had only minor problems getting them to work (usually, didn't work the first time I loaded the game with the mod installed, but then started working):
• Campfire
• Enderal-Campfire Patch
• Enderal-Campfire Patch
• Bag of Holding
• moreHUD
• SafeAutoSave
• Unread Books Glow
• Glowing Ore Veins 300
• Warmer Magic Lights v2
• Purewaters
• CampBedrollsSupplies
• UIExtensions
• AddItemMenu2
• HavenBag - Initially the bed did not work, and didn't work for some time, but now it does. No idea what changed.
• AutoHarvest - Seems to work most of the time. However, some things are not auto-harvested. I suspect they may be Enderal-added items, so it may need a compatibility patch to add the Enderal ingredients. I'll try to start a list.
Edit:
I recommend not installing HavenBag, UIExtensions, AddItemMenu, Campfire (& related mods) until after you're out of the starter dungeon. They simply don't show up, & you have to uninstall & reinstall them to get them to activate.
Bag of Holding disappeared on me when I went thru the trial for joining the order, & it was a pain getting it back. So that might be better installed after the trial.
I had some problems with my game so I restarted, and AutoHarvest now seems to be picking up nearly everything. 2 things it does not seem to grab are the Ice Claw & a plant that had "vyn" in the name. I'll have to check my ingredients to get the name.
kedavix wrote:
Great list. Thank you for sharing. I know for a fact that some of these are mods I've tested myself or have on my "to do" list. I'll see about getting them added to the respective sheet on modlist. One thing I wanted to point out, some issues you mention in regard to things not showing up could be fixed with proper load order change and Wrye Bash patch. In my own install, I added a Merge patch created in TES5Edit to resolve some minor conflicts that lingered between plugins.
Allana wrote:FYI, the other plant not grabbed by AutoHarvest is Vynroot. The other thing I've noticed with it is that unlike with Skyrim, in Enderal the gathering is much, much slower. In many cases it's faster for me to just harvest it manually, as it doesn't seem to queue it up & keep gathering, like it does when playing Skyrim.kedavix wrote:
Great list. Thank you for sharing. I know for a fact that some of these are mods I've tested myself or have on my "to do" list. I'll see about getting them added to the respective sheet on modlist. One thing I wanted to point out, some issues you mention in regard to things not showing up could be fixed with proper load order change and Wrye Bash patch. In my own install, I added a Merge patch created in TES5Edit to resolve some minor conflicts that lingered between plugins.
I'm currently using a reduced list from what I first posted, and right now, while I get the prompt to sleep in the bed in HavenBag, I can't actually activate it. I'll try it again when I next play & see if that changes.
One more mod for you that seems to work fine:
I use Wrye Bash for my installs, sorted with LOOT, made a bash patch, and used TESVEdit for making sure the mods were clean. I have not made a TESVEdit merge patch, but you're right, I need to do that as well.
- EK_RingLimiter http://www.nexusmods.com/skyrim/mods/26355/? Configurable via MCM, allows multiple rings & amulets
Allana wrote:It appears to be disabled by whatever disables waiting in Enderal.
boy_cad wrote:The "Enable Wait no heal" mod is a great suggestion for this type of problem. Other people such as me have been finding unresponsive beds after modding.Allana wrote:It appears to be disabled by whatever disables waiting in Enderal.
It replaces the script "_00e_bedscript.pex under DATA\scripts", according to the the mod page.
edit: No joyI had high hopes, but two hours later, and I still cant sleep. The wait-block spell is still active.
kedavix wrote:May be a load order issue. The Enderal Wait no heal mod as mentioned in our mod list has resolved the sleep activator issue for many of us. Can you share your load order? Post it to Pastebin or similar then link it here.boy_cad wrote: edit: No joyI had high hopes, but two hours later, and I still cant sleep. The wait-block spell is still active.