- So the first thing we discover is a locked door. After a quick conference, Calia suggests we blow it up. You know, like you do.
I point out that I conveniently have two barrels of blackpowder on my person from that tower earlier, and Calia makes a hammer-space joke about impossibly-big pockets! I’m so proud.
Nonetheless, we need more, so we go find some in the prospector town down below. It is a small, very dark hole with almost as many giant spiders as blackpowder barrels. I’m not even surprised. Just disappointed. And a little poisoned.
There's a few exciting minutes of stabbing in the dark before all is quiet again and I can spare the time to put up a mage-light.
I’m honestly not sure if the Frost Spider Queen was already dead (she seems to be looking down the business end of a frost-covered cannon) or if all the wild swinging in the dark did the trick.
- Unfortunately it’s not all fun, games and blowing up front doors: Calia has a brief… episode almost immediately.
It’s kind of cute that she’s giving herself a little pep-talk, but since that pep-talk may be the only thing keeping my insides un-eviscerated… you do whatever you feel like you need to, Calia. Do you want a nice back rub? Maybe a soothing tea?
Actually, if the option existed to say ‘Hey, maybe take a load off? Wait down at the tavern? Have a pint on me?’ I'd go for it. There is no such option, of course.
I figure the pain she’ll be saving me blocking draugr sword stabbin’s will be balanced out by her almost inevitable demon-transformation-slash-betrayal.
Should I be happy that SureAI is setting that up ahead of time with foreshadowing, or kind of annoyed I can’t tell her to shoo and avoid another cutscene defeat? I’m undecided.
- I suspect Dal’Galar may not want visitors.
Call it a hunch.
There’s a brief side-trip looking for a way in past the courtyard, which involves me getting vision-y again. Galar learns from a disciple that the Apothecarius have stopped supplies, like a bartender cutting off a guy who's had a few too many. Except with fresh cadavers, not beer.
Calia, who is REALLY on the ball this quest, wonders why you'd be getting visions of Dal’Galar if they're supposed to be visions of ancient Pyrean times.
This keeps the player from wondering the same thing; if SureAI brought it up, there’s probably a reason the ‘rule’ they introduced earlier is being broken...
- Then a blue flame appearing before the corpses scattered everywhere get back up and draw swords. Behold Dal’Galar’s precious panacea The Angel, long gone out of control. Or so I suspect.
Calia has this theory that it's my visions causing them to get back up, which… okay, accidental necromancy isn't OUTSIDE the boundaries of my weird ass powers, probably. But it's not me! Probably.
- It’s not exactly new, but the main hall and the smithy I find myself wandering through are nicely atmospheric.
You can do a lot with icicles and pale blue mist.
It’s also pretty neat how Dal’Galar has these bright blue-white lights hanging here and there, and one fell down onto a snowdrift in front of the tower stairs I need to take. Good level design. Understated, but does a good job drawing the player’s eye to where they need to go next.
The main hall is big and echoing, with pillars and lion statues and so on, and I can use the navigational help.
- There’s also this lovely lady. Fingers set in quiet ritual repose like a Boddhisatva or a Buddha, shawl gathered about her, very noble and mysterious. Good pose.
I’ve had some bad experiences with statues though, so I unload a few arrows into her (for Constantine) before moving on.
Also, note Calia sounding very inconvenienced by a locked door while we break into this guy's house. I'll turn her into a proper Elder Scrolls protagonist yet!
- I need to find two likely passwords to progress, and Calia suggests we check out the two towers off the main hall. The one on the left tells me, courtesy of another vision, that Dal’Galar’s most precious thing is above, and he commissioned a starling to build a magic doorstop. Then poisoned him during the toast. Two can keep a secret only when one is dead, etc.
Galar apologizes and promises to take care of the starling's family, but I'm not buying any of the Greater Good shit that Galar’s phantom is shoveling.
Calia is pretty bummed that her hero is kind of a douchebag. I knew this was never going to end any other way though, not with the way the blackstones have been built up as being so Elder Scrollsian.
- So up in the tower, Calia gives me a pouch of blackpowder, 5 fire arrows, and the telekinesis spell, and it's time for a physics puzzle.
I mean, I get it. There have been a lot of vision cutscenes already, and there will be more, and game design theory says not to leave the player out of the action for too long.
But why can't Calia do this for me? Seriously. I'll wait over here. Take your time.
No dice. So there I am spending a handful of minutes throwing a blackpowder barrel at the hole...
Before I realize a ‘blackpowder barrel’ and a ‘pouch of blackpowder’ are two different items in my inventory. The explosive barrel I’ve been bouncing off the hole in the wall for 5 minutes is too big to fit. Whoops.
So I manage to huck the pouch in there after a while. Now out comes the bow, and my task is to shoot a fire arrow in there to set it off.
Well, after only having to pick my missed flaming arrows up off the ground once, I do eventually get one in there, things explode, and I’m allowed to progress.
- Right into a kid’s room. I don’t need the attendant vision of Galar reading a story to the child on the bed and promising that soon she’ll be warm again and able to go out into the world and so on to figure out the story beats from here on out. It’s a nice scene; Galar has so far seemed a little cold with his posh accent and erudite demeanor, but this is humanizing. Buuut...
SureAI is mmmmaybe hitting the ‘turn to necromancy to save a loved one’ beat a little hard. This is the third time now! First with Yero, then with the Aged Man, and now Dal’Galar. The scary lengths people will go to for love seems to be one of the biggest themes of Enderal: Shards of Order (whenever it’s not ‘people are dicks’ or ‘nature hates you’).
The child on the bed is a corpse, you see. He’s been keeping her body fresh with some mixture Kileans use to keep their dead undegraded before sea burial. Because of course Dal’Galar didn’t do all this just to save people; he did it to save
a person. He has a personal stake in this race!
No matter; we have the first password, ‘Maya.’
- The other tower is his laboratory.
Well, first is a bunch of corpses gathered around a dining hall, and I’m firmly expecting to have to fight all these undead party-goers (we’ve been having to fight ‘reawakening servants’ here and there all throughout) when instead we’re attacked by a Wisp on steroids. As long as a man is tall, shaped vaguely like a floating skeletal serpent, trailing ethereal green flames. Totally rad, honestly. I wish I’d gotten a screenshot of it, but it was kind of a pussy and Calia and my ice elemental piled onto it fast.
More visions, more undead. This is Galar’s lab, complete with entirely too many man-sized cages, a skeleton spread out atop the table, and a weirdly excessive number of hammers arranged on tables according to size. Also these things:
A serene-faced woman, hands clasped in prayer, with snakes on her shoulders. I’m not sure what this is supposed to evoke, exactly. The serpent-goddesses of Crete and India? The caduceus? The serpent heads bear a more than passing resemblance to the prow heads on the viking longboats full of undead that occupy many of Enderal’s scenic beaches...
- The vision has Galar asking his disciple to pack her bags. She was trying to get him to change course, citing that he’s not even healing people any more. He’s spending all his time ‘with this… with this girl.’
So Galar asks her to pack her shit. Not shouting, he’s grateful for everything she’s done… but it’s time for her to go. She sounds shocked, the kind of shock that’ll probably transition to heartbreak the second those doors with the crucified corpses close behind her.
Does Galar see the end coming, and trying to spare her? Or is there no thought in his head for anyone except ‘the girl’?
Galar’s back looks… tired.
- I’m starting to suspect Maya isn’t Galar’s child at all, not biologically. Something in the way the disciple talks about the girl, it’s almost like they found her in the snow. And everything Calia has ever heard of Galar, it’s like he could never find time for women when there was The Work.
Could she be a pyrean like our friend frozen in the ice? Could she be a creation of the black stone?
The mystery is heating up.
- More books. Endless books. Shelves upon shelves. A huge library.
Then on the next floor, a taxidermist’s dream house. Snow bears and Lost Ones and trolls all stuffed and preserved. Classy.
And at the tippy top of the tower, corpses preserved in fluid. Like in the Aged Man’s house. With little bars on the caskets, in case of sudden reanimation into draugr!
Say what you will about Dal’Galar, the man knows his lab safety procedures.
The watery coffins are set up in a ring around a dark, dull stone. If it’s a soul stone, it’s an absolutely massive one. The vision helpfully shows Galar taking energy from the rock and throwing it into the bodies, hoping that the formula is Death + Life energy = Life.
“Energy is life, and energy is death. A trifle less. Not much less, only a little,” Galar hypothesizes. So he just needs a little energy to kick the state over from being death to being alive, I guess, like adding a charge to a dead car battery?
Doesn’t work, of course.
- We do learn that Maya actually is his daughter, go figure. And more importantly, that Taniysha is the name of his wife. We find a letter that shows she… has no idea their daughter is dead. Galar spirited her away to the north under the pretense of ‘curing her disease.’ He says the cool air is good for her, and her cheeks are getting rosier…
Rough.
This feels like it’s getting long, so I’ll break this off here for now, and finish up the quest next update.
The Takeaway:
This quest had kind of a slow start (and a few typos and bugs), but it’s finally kicking into high gear now. Galar’s phantom is hemorrhaging money and support, sending his most loyal follower away, and starting to sound a little unhinged. ‘This must work! It
will work!’, that kind of thing.
Before you know it it’ll be all ‘THE FOOLS!’ and ‘They
laughed at the academy!’ and then come the legions of bunny Lost Ones to sweep o’er the living like it’s
Night of the Lepus