https://sureai.net/forum/viewtopic.php?t=8580
EbonKnight wrote:Has anyone tried the more complex mods with Enderal? I'm guessing that sadly, even though it would be perfect since Enderal's load order is so small, Duke Patrick's Combat and Archery won't work because it hevaily edits the skill tree? Not sure if something like Attack Commitment, TK Dodge and Mortal Enemies would work? I've tried HitStop and Recoil from the TK guy but I'm not sure I'm seeing the effects. WIldcat seems to work but anything past 1.50 damage for you and enemies makes the game way too easy + compared to some other combat mods it's fairly simplistic. I guess my biggest gripe with the mostly vanilla Enderal combat is the fact enemies are dumb as bricks yet have homing very hard-to-timed-block-or-dodge attacks, you get infinite stamina for light attacks and yet stamina regens slowly and finally archery feels incredibly iffy. All this stuff was mostly fixed with Skyrim mods but it seems that the best ones don't really play all that nice with Enderal.
bcote25 wrote:Sorry, I don't speak German but I wanted to be helpful. I use the Google Doc maintained here. Just to let you know, "A Matter of Time" works without the fix linked in the comments section of the doc. Ever since update 1.1.3.3 SkyUI widgets now work as well as 3rd party widgets like AMoT. I have been using AMoT and SkyUI's current effects status widgets since that update every day and they work flawlessly. You can remove the link. I spoke to that mod author as well.
suicreeps wrote:Alzucard has anyone contacted you yet about continuing on the mod list?