https://forum.sureai.net/viewtopic.php?t=7011
Wigbold wrote:Are you playing in first or third person view? I imagine a dodging system like this to be a bit unintuitive and confusing, when used in first person. And wouldn't integrating such a mechanic make it necessary to change the whole enemy behaviour with something like Mortal Enemies, like Sancez suggested? I am totally in favor of enhancing skyrims combat system, but I'm a bit sceptical that it's possible to just include a dodge mechanic without mayor changes to the whole combat system and enemy balancing. What are your experiences in this playthrough so far?Nicolas Samuel wrote:True. Though I have played with TKDodge for my current playthrough for 12 hours now and there have not been any issues - I will need to discuss that with our tech lead first, though.
Sancez wrote:Thanks guys, not too many new informations but it's something. Also from the video I think I saw one of luddemann's armors, at least I hope it was. Luddemann was making lots of new armors for skyrim by combining different witcher 2 armors, the WIP images he had on his nexus page were really good, but he never managed to finish them. So I contacted him a long time ago to suggest him to move his work on Enderal and he actually opened a topic on this forum about that, but I don't know if the team managed to finish them and add them to the game. I hope they made it, at least that armor looks from luddemann's stuff.





Nicolas Samuel wrote:It's a re-texture from Luddemans armor, yep. We worked with him on that. We would also loved to have more of his W2 ports in Enderal, but sadly, properly weighting them and creating female versions for all of them turned out to be too time-consuming for him. (I understand that, though, armor conversion is a bitch, particularly skinning)
Is that armor screenshot from Gamestar? I hope not.
Best,
Nic
