SureAI

Forums covering SureAI game titles.

https://sureai.net/forum/

Topic title - Q&A for Enderal (pls read it before opening a new topic)

https://sureai.net/forum/viewtopic.php?t=7011

Page 11 of 16
Re: Q&A for Enderal (pls read it before opening a new topic) - by Sancez
Posted: 28.03.2016 17:00
Not a problem, I just wanted to know what was your opinion about that mods, not actually asking to implement them in Enderal (they will probably going to be ported anyway by modders) xD

But yeah, just the ability to dodge really gives you a new feeling about the combat system (it's like you are not nailed to the ground anymore). And you know what increase that feeling even more? When the enemies can dodge as well :D
Re: Q&A for Enderal (pls read it before opening a new topic) - by Caleb8980
Posted: 28.03.2016 21:52
Wigbold wrote:
Nicolas Samuel wrote:
True. Though I have played with TKDodge for my current playthrough for 12 hours now and there have not been any issues - I will need to discuss that with our tech lead first, though. :)
Are you playing in first or third person view? I imagine a dodging system like this to be a bit unintuitive and confusing, when used in first person. And wouldn't integrating such a mechanic make it necessary to change the whole enemy behaviour with something like Mortal Enemies, like Sancez suggested? I am totally in favor of enhancing skyrims combat system, but I'm a bit sceptical that it's possible to just include a dodge mechanic without mayor changes to the whole combat system and enemy balancing. What are your experiences in this playthrough so far?
As Nico had asked me to test it the same time as he started using it, I'll also share my experiences:

To my amazement it was completely fine for the balancing - Stamina is much more precious in Enderal than in Skyrim, especially as close combat fighter. Blocking is real in Enderal and without doing so you have a hard life ^^ (on the other hand it is really satisfying to see how an enemy's attack bounces off your shield, you look at your HP and see that it barely reduced while without blocking it would have taken 1/4 of your total health)

As such, using TKDodge is fine - I mainly use it to get close to mages as running at them upfront usually ends with your death. On the other hand I lose much Stamina till I arrive next to the mage, which reduces my means of attacking (or defending if there are other close combat fighters nearby).

As for being confusing, I can say the same as Nico - it actually became a bit of a second nature after a short while.

Obviously it is too early to say it is fine - after all it would be useless if the mod is just balanced when playing melee and utterly broken while playing a mage or rogue with bow. So it still requires some more testing ;-)
Re: Q&A for Enderal (pls read it before opening a new topic) - by Wigbold
Posted: 29.03.2016 01:00
Ok, sounds great! Hopefully you can keep it then.
Re: Q&A for Enderal (pls read it before opening a new topic) - by Sancez
Posted: 29.03.2016 01:43
For archer dodging is very useful to avoid last second arrows from enemy archers. At least that's how I use it when I have to deal with an archer very far away.
Re: Q&A for Enderal (pls read it before opening a new topic) - by Sancez
Posted: 26.04.2016 17:04
Can someone please translate this article? http://www.gamestar.de/spiele/the-elder ... l#comments

The only german word I know is "danke" I'm afraid :)
Re: Q&A for Enderal (pls read it before opening a new topic) - by Simon derKiller
Posted: 26.04.2016 17:38
I do not have the time to translate the whole text, but maybe you can use Google Translater or some other Translater to understand the Main Topics.
Re: Q&A for Enderal (pls read it before opening a new topic) - by Simon derKiller
Posted: 26.04.2016 17:42
The release of the elaborate total conversion of Skyrim is to soon. We play the latest beta and gave us an overview of the key facts and figures that make this ambitious project so much more than just a mod.

This is the translation of the first part with google translater. I think it is good enough to understand the statement even if it is grammatical incorrect.
Re: Q&A for Enderal (pls read it before opening a new topic) - by Wigbold
Posted: 26.04.2016 17:52
Not too much new information, actually. They are playing the beta right now and are genuinely impressed by the scope and the quality of the project. The arcticle basically aims to give people, that never heard of Enderal before, a of a short wrap up of the TC.

- There will be 4 smaller Settlements an one mayor city (Ark)
- The world has roughly the size of 2/3 of Skyrim
- 13 different "bioms" (desert, djungle, crystal forest, autum forest and many more)
- 40 new Weapons, 25 new armor sets, 20 new creatures (though it doesn't say how many are exclusively for Enderal and how many have already been puplished as standalone mods)
- Around 40% of the game assets and textures are taken from skyrim, the rest is new (some trees were even created via 3D-scanning)
- Completely new and overhauled sounds and around 3,5 hours of new soundtrack
- Over 80 (partly professional) voice actors: 45 german, 35 english
- Hundreds of pages of dialogues. The developers estimate that the total length is much higher (aprox. twice the amount) than Dragon Age: Inquisition
- New exp. based leveling system
- Nine talent trees with 22 custom new skills that replace the shouts of skyrim

The video shows the daily life at the market in Ark. For my taste the background music is bit too loud and some of the voice are too much "overlapping". Apart from that the atmosphere, dialogues and voice acting is top notch!

Edit: Some spelling mistakes removed, some more added :dumb:
Re: Q&A for Enderal (pls read it before opening a new topic) - by Simon derKiller
Posted: 26.04.2016 18:00
nice summary :)
Re: Q&A for Enderal (pls read it before opening a new topic) - by Sancez
Posted: 27.04.2016 01:17
Thanks guys, not too many new informations but it's something. Also from the video I think I saw one of luddemann's armors, at least I hope it was. Luddemann was making lots of new armors for skyrim by combining different witcher 2 armors, the WIP images he had on his nexus page were really good, but he never managed to finish them. So I contacted him a long time ago to suggest him to move his work on Enderal and he actually opened a topic on this forum about that, but I don't know if the team managed to finish them and add them to the game. I hope they made it, at least that armor looks from luddemann's stuff.
All times are UTC
Page 11 of 16
Powered by phpBB® Forum Software © phpBB Limited