https://sureai.net/forum/viewtopic.php?t=7011
Jaknet wrote:Many thanks for keeping the news going here in the english side.
Well I know I'm playing as a Arazealer, whatever one of them looks like. Just a real shame about the delay, I'd seen rumours that it had been put back and this confirms it.
Still it does mean that I don't have the problem of Fallout 4 and Enderal coming out around the same time
badgesareus wrote:Awesome! Regarding details, I noticed on the statue at 1:45 the plaque is in some alphabet that vaguely reminds me of Hebrew, but the name (of the sculptor?) on the base of the statue is in Roman lettering looks like F. W.... I wonder if this was intentional, or maybe some Easter Egg? I also saw the same plaque on a different statue at 1:59, the same man? I may end up spending dozens of hours on Enderal just freeze-framing the details!
mindw0rk wrote:Looks great. I really like that there are unique landscapes and places of interest, nothing like anything in Skyrim. I also recognized some Skyrim mod resources in this video, from mods like Pure Waters, Trees HD, Monster Mod. Seems like team is working in cooperation with modders.
Caleb8980 wrote:
The text written on the plate should be a "psalm" of "The Path" of Malphas: If you have read "The Butcher of Ark" you know what that is, for all others: It is something close to the 10 commandments of our Bible and is a set of rules Malphas made that each inhabitant of Enderal should follow.
As for the man - dunno, it could be Malphas, but I think it simply is somebody who distinguished himself in the "church".
In 1:59 there is another psalm but this time it is clearly a statue of Malphas, see here for reference.
Caleb8980 wrote: Monster Mod is in, because the author of the mod asked SureAI whether of not they want to use some of his monster - not too long ago btwhttp://sureai.net/forum/viewtopic.php?f ... 650#p60650
Pure Waters could be, not sure.
As for the trees, those are 100% SureAI's. After all they spent nearly 1,5 years in modelling trees xD (there were many instances in the german forum where they complained about how hard trees are to model so that they look realistic but still don't have too many textures and shaders, which would massively lower the performance ^^)
I thought the runes look a lot like the dwemer font from the elder scrolls, but i got only gibberish when trying to translate it
badgesareus wrote: Well, you need a Dwemer-Enderalese-German-English dictionary. I found an old dusty one in a local German cafe, and the translation is:
"In wine we find wisdom,
In beer we find freedom,
In water we find bacteria."