Greetings,
I played Nehrim, finished every quest, visited every place and I was enchanted by the depth and variety. In the beggining I thought the plot was childish but as the story progresses I found out that my initial assesment was entirely wrong! Marvelous story, nice twists, I enjoyed every last moment. I dare to say I enjoyed it more than Skyrim which, despite the attempt for the contrary, was rather "canned". Please continue the good work as I (and a multitude of friends here in Greece to whom I introduced the game) am expecting project 5 with great anticipation!
Some thoughts for Project 5:
(1) Retain the versatility of Nehrim! The change of scenery and unique environments contribute to the overall immersion. I never got bored and each location was a piece of art. Do not change that!
(2) A wider variety of creatures and unique bosses would be wellcomed, as to avoid repetitivenes. A personal wish of mine would be to introduce some underwater hazzards. I saw in a beach at Nehrim a skeleton of a huge water beast. It would be marvelous to see something like that alive! Well, some vampires, lycanthropes and dragons would not be bad either...
(3) Many people were dissapointed with the lack of flight in both Oblivion and Skyrim. Reintroduction of the levitation spell would be cool.
(4) Have you considered the introduction of underwater cities (as in Ultima IX) or flying with a Dwarven ship to the surface of the moons that are visible in the night sky?
(5) The Aeterna could have a live city somewhere and not just be society's outcasts.
(6) Boat or ship travel could be a nice addition.
(7) Please DO NOT leave senario gaps. Launch it when it is complete, no matter how long it takes.
(8) Cities and towns should have some questlines. I was dissapointed with the lack of quests up north at Sarnor.
(9) The matching armor sets and the forging was great (Skyrim copied that)! Keep it but do not make it so complicated as Skyrim did, frustrating the players.
(10) The combat at Nehrim was far better than Skyrim. I was surprised when I raised me shield to block and a goblin lunged upwards and low to bypass it! Please improve it even further...
Keep up the good work, a whole community of Nehrim maniacs are eager for your next project!
Tolis, Greece