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Topic title - [Poll] Official Erothin Alteration

https://sureai.net/forum/viewtopic.php?t=4256

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Re: [Poll] Official Erothin Alteration - by Szoreny
Posted: 02.01.2011 22:39
Perhaps the team could work on optimizing what's already there. Nehrim's open cities are one of the many aspects that distinguishes it from Oblivion, and it would be a shame to cop out with just this one city. I haven't completed the MQ yet, but so far SureAI hasn't asked me to do anything too active in Erothim, even the liberation was playable and fairly interior-centric. If there was a lot of combat in the city''s streets, I might be in favor of making it a seperate worldspace. As it is, just wandering around can be done at 10fps without serious issue.

I believe your mod just needs to wait until the hardware installed over the majority of your player-base there catches up to it.

In the meantime less drastic measures that will take pressure off the engine may be a good idea, if they exist.
Re: [Poll] Official Erothin Alteration - by Godart32
Posted: 04.01.2011 23:15
Finish the dungeon/quests first.
Re: [Poll] Official Erothin Alteration - by wqt0806
Posted: 07.01.2011 01:34
A old one with a new one(it can add alot of story in it :lol: ) and the new Erothin may required quests or have some special entry requriements or limits to get in.
Re: [Poll] Official Erothin Alteration - by ibbeebee
Posted: 19.01.2011 12:32
Yes I'm with the open city to . The closed cities in Oblivion were one of the first things I wanted to get rid of.

As well there are other things I would like to see in Nehrim first. My number one is a way to raise the difficulty.
I have been harping on for some time about the speed of level up & would love to be able to slow it down , but I seem to be one a one man crusade ,as no one has shown the slightest interest Beebee
Re: [Poll] Official Erothin Alteration - by himmelslicht
Posted: 19.01.2011 18:10
Discussion closed.
Its been decided, there will be no changes to Erothin.
Thanks to everyone who shared theyre opinion here.
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