Well, there is a lot other ways how to make money and i wrote about my opinion about experience in my previous post. (The leveling system has too much of Oblivion left. Things would be different if learning at teachers would have an effect on increasing main attributes, but that's off topic.)
Ad about the real-feeling: Yeah, that's a great thing to make (I appreciate you have to do it at anvil, not just in the menu), but: somebody compared it to Gothic: In Gothic crafting made sense because you could make unique weapons that were worth making'em (compare ore swords avilable in G2), but here you can craft only junk compared to things you'll find out there in the ruins. My question is: Why, for the F*'s sake? Why not make crafted items more interesting by adding some unique bonuses for example. So far the only thing that looks interesting for my character would be Frost bow, if I can find some thorium bars befeore I find some better bow somewhere (which I believe is going to happen). So my point is not in saying: Crafting is a bad thing, but in saying: Crafting useless items is, well, useless.