https://sureai.net/forum/viewtopic.php?t=3286
Pendraia wrote:Over at Canadian Ice's Forum someone suggested it might be because if they plan on updating the data esp at a future time your mod would stop working, this made sense to me but I'm not sure if it is their reasoning.Eolath wrote:No idea either, if there's an issue it must be a time bomb or something, because I made several adjustments with the .esp enabled, and I don't have any problems.. well, the occasional crash.. but I always have that.
cheers
Pen
So, always use your own versions of objects if you want to be completely save/clean.
Pendraia wrote:Hi Eolath, thanks for the info.As a digital immigrant I often find some of the finer details hard to fully understand. I appreciate your explaining...
I also hope that someone from the team could explain the reasoning for not having it active.I knew that if I was changing an item I should create my own version rather than change the standard item, are you suggesting here that any item you use in a mod should be your own version? Or do you mean the same as above?So, always use your own versions of objects if you want to be completely save/clean.
Thanks
Pen
Eolath wrote:Dirty mods happen when you try to edit a vanilla weapon/armour (Like adding stats to a silver shortsword without creating a duplicate) or a vanilla script, change vanilla quests etc without intending to do so.