https://sureai.net/forum/viewtopic.php?t=14554
12.03.2021 15:11Kermit 61 wrote: Yes (if nothing comes up). But this is a fan project -the same developer as on nexusmods- with the help of SureAI for the Steam release.
19.08.2021 13:16Taederias wrote:By the way, one thing has occurred to me now that the modding community has mostly embraced the SE edition of Enderal, and I have recently started tinkering with a modded setup. Not sure if you are the one I should be asking, quite possibly stuemper would be more knowledgable on the matter, but anyway.12.03.2021 15:11Kermit 61 wrote: Yes (if nothing comes up). But this is a fan project -the same developer as on nexusmods- with the help of SureAI for the Steam release.
Back when Enderal first released it was mentioned that a system was in the works where the myrads would physically fly one to their destination instead of just teleporting. And that due to engine limitations, this ended up not being possible without certain crashes and such. My question would thus be if the nature of the instability was such that the SE version of the engine might enable such a system to work after all (strictly theoretically, for the moment at least).
19.08.2021 13:43overdev wrote: Sadly stuemper isn't around in the modding scene/team anymore and I'm not sure if he was even around at the time this system was tested.
Hard to say if it would work without testing it directly in the game.
Enderal has a much higher object and NPC density so it can't be really compared to Skyrim.
It could work or just result in the same crashes, but first someone would need to recreate this system. I don't think the code for it exist anymore.
You could test quick movement around the world with console commands (but please don't save that on a real playthrough) with the speed of a Myrad/Dragon if you are high above in the air. If that causes no crashes / bigger performance issues, then it would be theoretically possible.