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Topic title - CK suddenly stopped working with Enderal [solved]

https://sureai.net/forum/viewtopic.php?t=12467

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Re: CK suddenly stopped working with Enderal. - by Celestia212
Posted: 26.06.2017 06:40
Yeah, I did it like thousand times before - didn't work.

Anyway, I think I found a culprit although it's still a mystery.
I totally disabled Meshes folder and CK was working again!
My Meshes folder is more than 1Gb so it's not possible to check all meshes. ;)
I backtracked my steps and found that the problem is furniture/noble folder. I made a full replacer for noble furniture in Enderal so it looked as less Skyrim as possible, and in game it worked fine for quite a long time.

What is interesting, that I checked and re-checked EVERY mesh by opening it in CK (right mouse click) and ALL of them are opening normally.
When I disable the whole folder with furniture - CK is working again! If I enable furniture folder - CK crashes.

So CK is able to load all my meshes separately but for some reason it doesn't like the folder with all those meshes and crashes on loading it. Mystery.

Oh, well, I can live with that. :)
Will disable a furniture folder while modding in CK and enable it for playing.
Just so glad I finally was able to solve the problem! :) Hope it will be the end of my battle with CK and I'll be able to make mods for Enderal again!
Re: CK suddenly stopped working with Enderal. - by urst
Posted: 26.06.2017 06:43
awesome :D
to much to load at once :?:
(the CK and it's mysteries :roll: )
Re: CK suddenly stopped working with Enderal. - by Celestia212
Posted: 26.06.2017 09:41
I don't think it too much for CK. CK loads tons of everything else just fine. But if I try to load only this folder, only this one even without anything else - it crashes.

You know what is even more weird? If I put in this furniture/noble folder VANILLA meshes that use VANILLA textures - CK crashes.

By the way, CK is still working. :) Updated 3 mods already.
Re: CK suddenly stopped working with Enderal. - by urst
Posted: 26.06.2017 10:15
really odd :/
but I'm glad it works now :thumbsup:
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