that's because you aren't much stronger than npc when you start the game
but once you are too strong, no more challenge, like in skyrim
making high level npc strong enough for your cheaty high level char without making the low level npcs a joke is too complicated
it's easier to nerf your cheaty high level char
less stat gain than npc
100% damage skill 0 200% damage skill 100 -> 150% and 200% (that's to boost low levels without making high levels too strong)
more damage per armor for npc (to help weak npc damage you when you have better gear)
there's a global value to make npc that spawn with easy flag at 40% strenght, medium 75%, have put them at 100% in case there's some in enderal
less gain from craft npc don't have, you are very limited anyway, you can't have the perk that is required to temper enchanted gear, they didn't made constructible object to temper the copy paste edited weapons/armors...
there's a lot of stuff to fix before caring about gameplay anyway
have upload an esm that take care of most errors, but there's a lot left
http://imgur.com/a/OXXPa
not that hard to fix if someone feel like doing it and uploading the esp
- [+]
- don't know why those things should be persistent, maybe the enable parent errors in the log

euh... where is that 00359241?

those npc are edited copy paste of a human, but their new race don't use those sbp

those variables were deleted, but not the stuff asking for them

some stuff they forgot to delete from skyrim esm that is no longer used by anything

if you make it a tree in the esm, make it a tree in the nif

no idea what this is (some are because duplicated records, but those 2 don't have the same id)

have kept 0006cdb3 in case something ask for it, even if it's nothing

some unfinished stuff
