https://sureai.net/forum/viewtopic.php?t=11111
ninjamelody wrote: "Am I making guesses and missing some obvious information? How could you miss that?"
I think it's because the game already has contradicting information, and others may view it different than you, maybe?
BigElectricCat wrote:So that's our downfall. When a civilization gets to the point where its people think they've got all the answers... It gets nuked by these "high ones" and the whole cycle starts again?ninjamelody wrote: "Am I making guesses and missing some obvious information? How could you miss that?"
ninjamelody wrote:The point of the writers don't want us to fully understand the story, totally agree, hardly find anything to debunk this point haha.
Yep, makes sense. With pride as the main catalyst. As one side seeing the cleansing as a good thing to have, but the other side could see as a terrible upcoming destruction, got the Beacons and stuff, but turned out to be an even more important factor to make the cleansing happen because they and the older civilizations did not get the Numinos.BigElectricCat wrote:So that's our downfall. When a civilization gets to the point where its people think they've got all the answers... It gets nuked by these "high ones" and the whole cycle starts again?ninjamelody wrote: "Am I making guesses and missing some obvious information? How could you miss that?"
Aha, the NUMINOS! Is an objectification of what?
My closest guess is humility. The prophet's team's got all the resources, personnel, knowledge, strong desire to save. But yet they fell by pride. The clearest example is Arantheal not listening to his own team, it appeared that he didn't put effort on internal affairs, to make his team actually work like a team, how the loyalty of the Truchesa and Signet leader guy were lost. Also what has already been mentioned many times about Arantheal not being able to admit failure in past missions that failed and ended up killing civilians instead.
Observation: The only few characters that guess he's quite far from pride, are Calia and Arch Magister Lexil.
And how close were the main characters to be able to get the Numinos?
I think we were still far away, very unlikely that Yuslan Sha'Rim will be favor of Arantheal and not to destroy the Numinos. What if Arantheal became humble near the end and admit his faults and failures, will that help anything?
Still kind of bummed out that I can't do anything about investigating Peghast Lishari's murdur, picking up that capdust bottle raised my expectations so high, urghh.
And funny you should mention Arch Magister Lexil.
Of all of them, he seems the most level headed and reasonable.
What happened to him
BigElectricCat wrote: Hmmm... Hadn't gotten to Numinos now that you mention it.
MyLongestJourney wrote:After Arantheal ignites the Beacon without a core,you can find Lexil in the Sun temple courtyard,delirious with suffering as he slowly burns from inside
ninjamelody wrote:You mean you haven't finished the game and you came to talk on this?
Moirai wrote:Enderal isn't alone in this though. There have been a number of games that lead you down a convoluted path to an arguable unsatisfying ending. And, I feel that, in many cases the authors of such stories become so entrenched in their own desire to define and tell that story that they overlook one important aspect of their creation; this is for a game, and games are played by players in order to be able to win. If there is no achievable 'win' scenario, then that story is simply a non interactive 'book/movie' style story told through a media that is intended to be interactive. And no matter how important it is to you to tell your story, in a game you should always allow the player to achieve a sense of satisfaction at the end, so that they feel that all the time and effort that they have invested in the game has been worth it.
ninjamelody wrote: Get the Numinos without the help of the Holy Order.