badgesareus wrote:
SureAI started planning Enderal when (more or less) Bethesda announced that Skyrim would include a construction kit, if I'm not mistaken. (mid to fall 2011; Skyrim was released 11-11-2011). I don't know that they immediately started writing the whole story then, as there was extensive give and take in the SureAI forum over the next few years. Nevertheless, the attacks of the World Trade Towers (9/11) happened 10 years earlier, and by 2011 the wars in Iraq and Afghanistan were going strong, so there were plenty of current political events that were presaged at that time. And the fighting in Ex-Yugoslavia -- claims of genocide, ethnic cleansing, and sides taken based on religion, happened in the 1990s. Also, it would take little for the devs to slip in some dialogue relating to more recent international political events, even late in the development, perhaps just adding a few "More" options in the dialogues. I don't recall how Constantine's rant was initiated -- CALEB, Help!
Take what I'll say with a grain of salt, this is my personal view of Enderal, not a guidebook how you should see Enderal themes as Enderal is far too open to come up with conclusive results.
That said, remember when Constantine started his rambling about religion - it was after you asked why he joined the Nehrimese Mage Order.
He told you that he one day went to Ostian where he saw the ugly side of religion (persecution of the infidels, reasonless killings of women and children, etc.) and it culminated in his hatred for religion.
But ask any citizen, or a priest in a temple what he thinks about Malphas and the Path. Do they seem brainwashed? In Riverville there is a (scripted, hence repeating) mass each evening in the temple.
It is about one of my personal favourites in religion (and I'm not exactly religous) - why have people to suffer death and other injustices, when an allmighty being reigns above them? (take Hiob from the Old Testament as a comparison)
Or take Calia, she never fully believed in the Light Born, but she felt that their teachings are right - as they stabilized the world and gave every human in the world a raison d'être.
So, do you think religion is inherently evil? Or good?
The answer is simply that none of both are true - how people see religion is always a result of their experiences with it. And neither Constantine, nor Calia and the rest of Malphas followers are in the wrong.
What Enderal criticizes is e. g. that no religion (apart from maybe the Buddhism) has the right to call itself peaceful - remember, that was also something that Constantine said to you.
Take Christianity, Hinduism, Taoism, the Islam or any other religion you know and tell me one which never had a part where it persecuted infidels. The Koran or the Bible both have chapters in which infidels get killed either by God or believers of said God - so how can that religion call itself peaceful?
The moment religion becomes a matter of interpretation it lost that right, because of what I stated above - how you see and also how you deal with religion is a result of your experiences.
As Stampfer said, Enderal is a story about human nature - yes it exaggerates the issue into a worldwide problem, or better said the source of all "evil" (otherwise the actual story would fall flat), but you can break it down to a personal level, and it still holds true.
So what did you do: you instrumentalized the Cleansing as a political statement - even though it hits all people in Vyn, regardless of race, gender, age or religion. As the Catharsis ending shows, beacons also exist at other parts of Vyn - so you can't even say that religious people are the source of all evil (as Coarek does

)
Stampfer wrote:Hmm... I actually wanted to find a different quote but I failed at that. Oh well... It was something along the lines of "beyond the cycle and epic battles Enderal is simply a story on a very personal level".
That is what Enderal is at its base - it is a story about a lone human with a tragic past (no matter how you interpret it) and how he or she deals with it - again human nature at its best.
Stampfer wrote:Still, this doesn't necessarily mean that our own interpretations need to end there. Political references forced themselves upon me as well at some points in the game and also when thinking about some of the core themes.
And it should't! Enderal is written the way it is so that people can come to their own conclusions
But I personally loved the 2 endings, because they tell you much about what kind of human you are (at least in your first playthrough).
Do you know Richard Wiseman’s “Q” test for lying?
It is a very simple test which gives a general outlook if sb is a good or a bad liar:
You tell sb to draw a Q on his forehead with his hand. If that person draws the Q so that you can easily read it, he cares much about the opinion of other people so he thinks more about what he says and how his conversation partners interpret what he said -> better liar
If he draws the Q so that he can read it easily he does not care as much about the opinion of other people (which does not mean he is selfish!) -> worse liar.
The two endings of Enderal are similar: it is a very personal choice if you would sacrifice yourself to save as many people as you can or if you rather try to survive, perhaps even at all costs.
Obviously they are hyperboles but if they are similar to the Q test in a way - yes you can choose just to go to the Starcity for the heck of it, hence it is far less suitable for a real test but it nevertheless says sth about which kind of character you have and your values.