SureAI

Forums covering SureAI game titles.

https://sureai.net/forum/

Topic title - Numinos game breaking bug (spoilers) [Tracker]

https://sureai.net/forum/viewtopic.php?t=10648

Page 2 of 2
Re: Numinos game breaking bug (spoilers) - by BigElectricCat
Posted: 04.09.2016 20:51
Chiobe wrote:
I give up.

Anyone know the quest code, so I can just skip to next part?
Only one person probably knows the most up to date code because he's no doubt hard at work updating it!

Might not be as easy as setstage. As you can imagine, bunch of other stuff going on in background & lots of fragments.

Tilliboy will have final answer. Touched base with him before being "Mr. Helpful" here, and his only request was *not* to post anything code related because (as said) he's updating it!

All posts here get read though, so am sure you'll have an answer.

Am curious though, after checking in CK. Are you able to console and get quest & stage are you at? What does the objective say? If you're where I think you are...

...You are somehow *below* a collision plane and falling into a killbox before you can get to a quest update box. : 0 !

But you knew that. : /

If fast enough opening console, am guessing you've already tried TCL. If not already in "PlayerKillOnEnter" zone, could try moving you to a reference marker, but again.... Need more info., or kick back & wait for Tilliboy (recommended.)

fwiw

--Bruce
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 05.09.2016 14:12
BigElectricCat wrote:
Am curious though, after checking in CK. Are you able to console and get quest & stage are you at? What does the objective say? If you're where I think you are...

...You are somehow *below* a collision plane and falling into a killbox before you can get to a quest update box. : 0 !

But you knew that. : /

If fast enough opening console, am guessing you've already tried TCL. If not already in "PlayerKillOnEnter" zone, could try moving you to a reference marker, but again.... Need more info., or kick back & wait for Tilliboy (recommended.)

fwiw

--Bruce
NQ07 (ref 9C58F) stage 10, NQ19 (ref B5782) stage 5, NQ11 (ref B5672) stage 5 and NQ13 (ref 11C229) stage 15.
Writen in the order they came, if that matters.

TIM worked (so scripted death, since TCL and TGM didnt work), but now so did I get a black screen when 1 of them when to collect the Numinos. Had to restart my pc, but progress I guess.
Re: Numinos game breaking bug (spoilers) - by BigElectricCat
Posted: 06.09.2016 15:18
Might have run into the same error and don't have any mods installed.

After one cutscene, bizarre height and no movement or vanity mode. Wondered what was going on.

So "tfc" and I'm sunk halfway into the floor! TCL and can slowly levitate out of floor but am frozen while either falling, jumping or treading water. Keys usless, so tried someone's suggestion from another topic about being 'frozen.' player.resurrect. That fixed it.

Maybe that will help or, as last resort, backup save a "testgame"

----
;completes quest but may or may not mess up cutscenes, load next quest, etc.

Setstage MQ16 180

;fragment at 180 reads "kmyQuest.StartMQ17()"

;unknown if that will move you to MQ17 stage 5 (objective 5 "Investigate the portal") or just make it worse.

Best!

--Bruce

Edit: Forgot you might be stuck or floating around who knows where!

Here are reference markers.

----
;player start marker for Numinos

player.moveto 1486A1

;if needed to get you on your feet
player.resurrect

;unused ref marker on a piece of stone to one step forward to your left

player.moveto 132426
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 07.09.2016 18:54
Well, I at least managed to finish the story now, so guess this issue can be dealt with later, unless more people have the same issue.
Re: Numinos game breaking bug (spoilers) - by BigElectricCat
Posted: 07.09.2016 21:22
Chiobe wrote:
Well, I at least managed to finish the story now, so guess this issue can be dealt with later, unless more people have the same issue.
Think we're either unlucky with this 'frozen' after idlemarkers or cutscenes, or maybe (since I'm playing vanilla) botched update install?

Will leave that to dev's... : )

Anyway, glad you were able to finish! :thumbsup:
Re: Numinos game breaking bug (spoilers) - by stuemper
Posted: 07.09.2016 22:18
Sorry, I'm late. There are so many other tickets...
If you have a savegame from that certain part of the game (before entering the high one) I would look into this problem.
Savegames can be found here: documents\mygames\skyrim\saves
A savegame consists of two files: one .skse and one .ess (please zip them together)
Thanks.
Re: Numinos game breaking bug (spoilers) - by Chiobe
Posted: 08.09.2016 06:13
Tilliboy wrote:
Sorry, I'm late. There are so many other tickets...
If you have a savegame from that certain part of the game (before entering the high one) I would look into this problem.
Savegames can be found here: documents\mygames\skyrim\saves
A savegame consists of two files: one .skse and one .ess (please zip them together)
Thanks.
http://sureai.net:9898/browse/ERB-1140
There, save game uploaded.
Re: Numinos game breaking bug (spoilers) - by stuemper
Posted: 13.09.2016 13:26
Answer is at the bug tracker. Closed.
All times are UTC
Page 2 of 2
Powered by phpBB® Forum Software © phpBB Limited