Enderal Patch 1.1.9.0 released!

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stuemper
Enderal Team
Enderal Team
Schwarzer Wächter
Schwarzer Wächter
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Danksagung erhalten: 1240 Mal


Enderal Patch 1.1.9.0 is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A58
Patch size: ~330 MB


Changelog 1.1.9.0:


General:
  • Cleaned and sanitized hundreds of custom meshes in Enderal.
Quest:
  • "A New Beginning" (MQ01): More pumpkin and mana fungi will count for the objectives. Also, a bug with one of the fungi, causing the EP to not be added, is fixed.
  • "A New Beginning" (MQ01): The scene with Finn and Carbos works now properly even if the player is not sitting.
  • "Black Light, Part II" (MQ12b): The scene at the door now tolerates Taranor's pathfinding failures (not pretty, but it's working).
  • "The Shards of Order, Part I" (MQ15): Two possible reasons for stage 20 not being reached have been fixed.
  • "Part Of Something Momentous, Brave New World" (MQ05, MQ18a): A bug causing freezes in several quest scenes has been fixed.
World:
  • Fixed leaks at the suncoast, around Thalgard, in Riverville, in the Abandoned Tower, in the Abandoned Temple, in the Museum, in the Scuola, in the Temple of Riverville, in the Glowstone Grotto, in the Old Shadow Steel Mine, in Old Aïsolôn, in Castle Dal’Galar, in Dal’Geyss Estate, in the Whisperforest, in the Heartlands, around Fogville, at the King’s Mountain Pass, in Old Dothûlgrad and at the Living Temple.
  • Fixed floats in Old Rashengrad, at the Suncoast and at the Farmers Coast.
  • The player can't accidentally steal items from gambling tables anymore.
  • Fixed lightning in the Scuola.
  • Fixed Z-Fighting in the Scuola, in the Frostcliff Tavern, at the Living Temple and in Old Aïsolôn.
  • Fixed small amounts of navmesh at the Suncoast, in Riverville and in the Dark Valley, redone the whole navmesh on the Isle of Kor.
  • Fixed a small bug causing Carbos to be stuck near the campfire.
  • Second attempt to fix the invisible bridge near Ark.
  • Fixed Myrad Tower inconsistencies.
  • Fixed the load door for Old Yogosh.
  • Fixed bounds in Fogwatch.
  • Fixed collision in and around Fogville and in the Living Temple.
  • Rocks will be correctly displayed and culled in the Starship.
  • Fixed railing in the Suntemple.
  • Bandits at the Farmers Coast do not respawn.
Tech:
  • Fixed the following bugs with the minigame "Battle of Treomar": The cards will be replaced correctly after getting caught cheating. The message of being caught cheating will be displayed before the decision to roll dices. The commitment of the enemy will be correctly decreased if the player was caught cheating. Whether the enemy decides to roll the dices does no longer depend on a random float, the AI makes much smarter decisions but still plays with high risk. The enemy does get his money removed correctly after rolling the dices.
  • Jakarl Surfrider has an outfit again.
  • Fixed the new Arcane Fever message, which will now display the new arcane fever value rather than the old one.
  • Arcane Fever Mali will be displayed properly in the spell menu.
  • If the player has more than one mount and uses his horseflute, it won't summon both mounts.
  • Soul Trapping now has a new system. Messages show which kind of soul was captured if any and soul gems with captured souls now can be dropped and stored in containers without losing their soul. Does not include Black Soul Gems, as those use a slightly different system, unfortunately (Important note: Only works for souls captured AFTER this patch.) - Many thanks to "bluedanieru" who has allowed us to use a part of the scripts of his Mysticism mod for Skyrim for this.
  • Fixed greyface bug by Nathalia Poppyflower.
  • Burnt meat will render correctly.
  • Fixed some non-hostile frost elemental.
  • The Dunehome entrance guard no longer forcegreets the player every time he enters.
Balancing:
  • Bound weapons now do less damage but the damage scales with the Entropy skill.
  • Fixed the value of some spellbooks.
Nimbrethil
Bettler
Bettler
Beiträge: 4
Registriert: 27.03.2017 21:50
Hat sich bedankt: 1 Mal


I'm a relatively new user of Enderal, but with this recent update the Enderal Launcher is requiring me to reinstall the entirety of Enderal again. In previous updates, this has never happened. Is this the intention of the update, or an error?
stuemper
Enderal Team
Enderal Team
Schwarzer Wächter
Schwarzer Wächter
Beiträge: 3298
Registriert: 14.07.2015 11:43
Hat sich bedankt: 127 Mal
Danksagung erhalten: 1240 Mal


27.03.2017 21:54Nimbrethil hat geschrieben:
I'm a relatively new user of Enderal, but with this recent update the Enderal Launcher is requiring me to reinstall the entirety of Enderal again. In previous updates, this has never happened. Is this the intention of the update, or an error?
No, that should not happen.
Check out the last point on this wiki page.
Nimbrethil
Bettler
Bettler
Beiträge: 4
Registriert: 27.03.2017 21:50
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Thank you. I was able to finish the update, as it appears to have crashed while downloading.
MortuusVivensX
Grünschnabel
Grünschnabel
Beiträge: 1
Registriert: 28.03.2017 03:39


I'm in the same boat and I've been playing for months. I tried the fix showed, nothing. I cant install or play. Do I need to fully uninstall and reinstall?

UPDATE: Figured it out. I changed the wrong setting. :oops:
Topken
Krieger
Krieger
Beiträge: 31
Registriert: 17.11.2010 22:56
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Danksagung erhalten: 1 Mal


The update seems to be taking forever to download for me. Anyone else seeing these slow speeds?
stuemper
Enderal Team
Enderal Team
Schwarzer Wächter
Schwarzer Wächter
Beiträge: 3298
Registriert: 14.07.2015 11:43
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Danksagung erhalten: 1240 Mal


03.04.2017 02:16Topken hat geschrieben:
The update seems to be taking forever to download for me. Anyone else seeing these slow speeds?
Do you update for the first time or do you update from a previous build?
Have you tried to restart the launcher or the download?
Topken
Krieger
Krieger
Beiträge: 31
Registriert: 17.11.2010 22:56
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Updating from a previous build and I have tried updating on both my desktop and my laptop and every time I retry it was slow and took hours to download on my 25mbps connection from Comcast.
Calibrax
Gauner
Gauner
Beiträge: 15
Registriert: 15.04.2017 07:54


Does this patch use "Smart Souls functionality" helping you to avoid accidentally trapping a soul into a soul gem which is too large for it, effectively wasting that gem?

From the Mysticism Mod

It says 50 Conjuration - Always trap souls into a matching Soul Gem. Have you worked around this? Do we need Entropy 50 or something?

Because if you cannot drop them anymore to empty them, this would be needed.
Caleb8980
Enderal Team
Enderal Team
Weltenwandeler
Weltenwandeler
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19.04.2017 14:14Calibrax hat geschrieben:
Does this patch use "Smart Souls functionality" helping you to avoid accidentally trapping a soul into a soul gem which is too large for it, effectively wasting that gem?

From the Mysticism Mod

It says 50 Conjuration - Always trap souls into a matching Soul Gem. Have you worked around this? Do we need Entropy 50 or something?

Because if you cannot drop them anymore to empty them, this would be needed.
It does not, I changed the code so that it fits into Enderal's needs - the reason why I left away the Smart Souls code is quite simple: the Phasmalist class can make an unlimited amount of soul gems of any kind. The whole change is actually part for FS, but I needed to introduce it beforehand so that people only have the new soulgems until FS launches ;-)

If there is a real need (reading: there are many complaints) I will either add smart souls back, or introduce a kind of discharger for soulgems which can empty filled soulgems if they are put into it but for now I will try to stick with this.
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